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iui::iui_state Member List

This is the complete list of members for iui::iui_state, including all inherited members.

active_elementiui::iui_state
button(sys::state &state, int32_t identifier, rect &r, bool active)iui::iui_state
button_textured(sys::state &state, int32_t identifier, rect &r, int total_frames, GLuint texture_handle, bool active)iui::iui_state
close_buttoniui::iui_state
commodity_bgiui::iui_state
current_fontiui::iui_state
factory_type_bgiui::iui_state
factory_type_name_bgiui::iui_state
factory_type_priority_bgiui::iui_state
float_2(sys::state &state, int32_t identifier, rect &r, float value)iui::iui_state
frame_end()iui::iui_stateinline
frame_start()iui::iui_stateinline
gui_float_mapiui::iui_state
gui_int_mapiui::iui_state
gui_text_chunks_mapiui::iui_state
gui_text_mapiui::iui_state
hovered_elementiui::iui_state
init_layout(sys::state &state, text::layout &layout, uint16_t font_handle, text::alignment align, float w, float h)iui::iui_state
input_efficiency_leadersiui::iui_state
input_efficiency_leaders_stringiui::iui_state
int_whole(sys::state &state, int32_t identifier, rect &r, int32_t value)iui::iui_state
item_selector_bgiui::iui_state
load_description(sys::state &state, std::string_view name, element_description &local_desc)iui::iui_state
loaded_descriptionsiui::iui_state
localized_string(sys::state &state, int32_t identifier, rect &r, std::string_view key, ogl::color3f color={ 0.f, 0.f, 0.f })iui::iui_state
localized_string_r(sys::state &state, int32_t identifier, rect r, std::string_view key, ogl::color3f color={ 0.f, 0.f, 0.f })iui::iui_state
map_labeliui::iui_state
mouse_pressediui::iui_state
over_uiiui::iui_state
page_buttoniui::iui_state
page_production_methodsiui::iui_state
page_selector_bgiui::iui_state
panel(sys::state &state, rect &r)iui::iui_state
panel_colored(sys::state &state, rect &r, float red, float green, float blue)iui::iui_state
panel_subsprite(sys::state &state, rect &r, int frame, int total_frames, GLuint texture_handle)iui::iui_state
panel_textured(sys::state &state, rect &r, GLuint texture_handle)iui::iui_state
per_market_dataiui::iui_state
price(sys::state &state, int32_t identifier, rect &r, float value)iui::iui_state
priority_buttoniui::iui_state
render_text(sys::state &state, std::vector< text::text_chunk > &content, rect &r, ogl::color3f color)iui::iui_state
tabiui::iui_state
top_bar_buttoniui::iui_state