active_element | iui::iui_state | |
button(sys::state &state, int32_t identifier, rect &r, bool active) | iui::iui_state | |
button_textured(sys::state &state, int32_t identifier, rect &r, int total_frames, GLuint texture_handle, bool active) | iui::iui_state | |
close_button | iui::iui_state | |
commodity_bg | iui::iui_state | |
current_font | iui::iui_state | |
factory_type_bg | iui::iui_state | |
factory_type_name_bg | iui::iui_state | |
factory_type_priority_bg | iui::iui_state | |
float_2(sys::state &state, int32_t identifier, rect &r, float value) | iui::iui_state | |
frame_end() | iui::iui_state | inline |
frame_start() | iui::iui_state | inline |
gui_float_map | iui::iui_state | |
gui_int_map | iui::iui_state | |
gui_text_chunks_map | iui::iui_state | |
gui_text_map | iui::iui_state | |
hovered_element | iui::iui_state | |
init_layout(sys::state &state, text::layout &layout, uint16_t font_handle, text::alignment align, float w, float h) | iui::iui_state | |
input_efficiency_leaders | iui::iui_state | |
input_efficiency_leaders_string | iui::iui_state | |
int_whole(sys::state &state, int32_t identifier, rect &r, int32_t value) | iui::iui_state | |
item_selector_bg | iui::iui_state | |
load_description(sys::state &state, std::string_view name, element_description &local_desc) | iui::iui_state | |
loaded_descriptions | iui::iui_state | |
localized_string(sys::state &state, int32_t identifier, rect &r, std::string_view key, ogl::color3f color={ 0.f, 0.f, 0.f }) | iui::iui_state | |
localized_string_r(sys::state &state, int32_t identifier, rect r, std::string_view key, ogl::color3f color={ 0.f, 0.f, 0.f }) | iui::iui_state | |
map_label | iui::iui_state | |
mouse_pressed | iui::iui_state | |
over_ui | iui::iui_state | |
page_button | iui::iui_state | |
page_production_methods | iui::iui_state | |
page_selector_bg | iui::iui_state | |
panel(sys::state &state, rect &r) | iui::iui_state | |
panel_colored(sys::state &state, rect &r, float red, float green, float blue) | iui::iui_state | |
panel_subsprite(sys::state &state, rect &r, int frame, int total_frames, GLuint texture_handle) | iui::iui_state | |
panel_textured(sys::state &state, rect &r, GLuint texture_handle) | iui::iui_state | |
per_market_data | iui::iui_state | |
price(sys::state &state, int32_t identifier, rect &r, float value) | iui::iui_state | |
priority_button | iui::iui_state | |
render_text(sys::state &state, std::vector< text::text_chunk > &content, rect &r, ogl::color3f color) | iui::iui_state | |
tab | iui::iui_state | |
top_bar_button | iui::iui_state | |