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sys::state Member List

This is the complete list of members for sys::state, including all inherited members.

actual_game_speedsys::state
add_army_to_army_group(dcon::automated_army_group_id selected_group, dcon::army_id selected_army)sys::state
add_key_utf8(std::string const &text)sys::state
add_key_utf8(std::string_view text)sys::state
add_key_win1252(std::string const &text)sys::state
add_key_win1252(std::string_view text)sys::state
add_locale_data_utf8(std::string const &text)sys::state
add_locale_data_utf8(std::string_view text)sys::state
add_locale_data_win1252(std::string const &text)sys::state
add_locale_data_win1252(std::string_view text)sys::state
add_navy_to_army_group(dcon::automated_army_group_id selected_group, dcon::navy_id selected_navy)sys::state
add_unit_name(std::string_view text)sys::state
adjacency_data_out_of_datesys::state
army_group_add_regiment(dcon::automated_army_group_id group, dcon::regiment_id id)sys::state
army_group_available_supply(dcon::automated_army_group_id group, dcon::province_id province)sys::state
army_group_distribute_tasks(dcon::automated_army_group_id group)sys::state
army_group_recalculate_distribution(dcon::automated_army_group_id group, std::vector< float > &regiments_distribution)sys::state
army_group_update_regiment_status(dcon::automated_army_group_id group)sys::state
army_group_update_tasks(dcon::automated_army_group_id group)sys::state
autosave_countersys::state
build_up_to_template_land(macro_builder_template &target_template, dcon::province_id target_province, std::vector< dcon::province_id > &available_provinces, std::array< uint8_t, sys::macro_builder_template::max_types > &current_distribution)sys::state
cheat_datasys::state
commit_effect_data(std::vector< uint16_t > data)sys::state
commit_trigger_data(std::vector< uint16_t > data)sys::state
common_fssys::state
console_command_errorsys::state
console_command_pendingsys::state
console_command_resultsys::state
console_log(std::string_view message)sys::state
crisis_colonysys::state
crisis_last_checked_gpsys::state
crisis_liberation_tagsys::state
crisis_participantssys::state
crisis_statesys::state
crisis_temperaturesys::state
crisis_warsys::state
ctrl_armiessys::state
ctrl_naviessys::state
culture_definitionssys::state
current_crisissys::state
current_crisis_modesys::state
current_datesys::state
current_scenesys::state
debug_save_oos_dump()sys::state
debug_scenario_oos_dump()sys::state
definessys::state
delete_army_group(dcon::automated_army_group_id group)sys::state
deselect(dcon::army_id a)sys::stateinline
deselect(dcon::navy_id a)sys::stateinline
deselect_army_group()sys::state
diplomatic_cached_values_out_of_datesys::state
drag_selectingsys::state
economy_definitionssys::state
effect_datasys::state
effect_data_indicessys::state
end_datesys::state
fif_environmentsys::state
fill_province(dcon::automated_army_group_id group_id, dcon::province_id target, std::vector< float > &regiments_expectation_ideal)sys::state
fill_province_up_to_supply_limit(dcon::automated_army_group_id group_id, dcon::province_id target, std::vector< float > &regiments_distribution, float overestimate_supply_limit, bool ignore_enemy_regiments_in_supply_calculations)sys::state
fill_unsaved_data()sys::state
fill_vector_of_connected_provinces(dcon::province_id p1, bool is_land, std::vector< dcon::province_id > &provinces)sys::state
find_available_ferry_origin(dcon::automated_army_group_id group, dcon::regiment_automation_data_id regiment)sys::state
flag_type_mapsys::state
flag_typessys::state
font_collectionsys::state
future_n_eventsys::state
future_p_eventsys::state
game_loop()sys::state
game_seedsys::state
game_state_updatedsys::state
get_port_for_landing(dcon::automated_army_group_id group, dcon::province_id target)sys::state
get_save_checksum()sys::state
great_nationssys::state
incoming_commandssys::state
inflationsys::state
internally_pausedsys::state
is_draggingsys::state
is_selected(dcon::army_id a)sys::stateinline
is_selected(dcon::navy_id a)sys::stateinline
key_datasys::state
key_is_localized(dcon::text_key tag) constsys::state
key_is_localized(std::string_view key) constsys::state
land_battle_reportssys::state
last_crisis_end_datesys::state
last_updatesys::state
load_locale_strings(std::string_view locale_name)sys::state
load_scenario_data(parsers::error_handler &err, sys::year_month_day bookmark_date)sys::state
load_user_settings()sys::state
loaded_save_filesys::state
loaded_scenario_filesys::state
local_player_nationsys::state
locale_key_to_text_sequencesys::state
locale_string_view(uint32_t tag) constsys::state
locale_text_datasys::state
lock_console_stringssys::state
lookup_key(std::string_view text) constsys::state
map_statesys::state
military_definitionssys::state
mouse_x_positionsys::state
mouse_y_positionsys::state
move_to_available_port(dcon::automated_army_group_id group, dcon::regiment_automation_data_id regiment)sys::state
national_cached_values_out_of_datesys::state
national_definitionssys::state
nations_by_industrial_scoresys::state
nations_by_military_scoresys::state
nations_by_prestige_scoresys::state
nations_by_ranksys::state
naval_battle_reportssys::state
network_modesys::state
network_statesys::state
new_army_group(dcon::province_id hq)sys::state
new_f_n_eventsys::state
new_f_p_eventsys::state
new_messagessys::state
new_n_eventsys::state
new_p_eventsys::state
new_requestssys::state
on_create()sys::state
on_drag_finished(int32_t x, int32_t y, key_modifiers mod)sys::state
on_key_down(virtual_key keycode, key_modifiers mod)sys::state
on_key_up(virtual_key keycode, key_modifiers mod)sys::state
on_lbutton_down(int32_t x, int32_t y, key_modifiers mod)sys::state
on_lbutton_up(int32_t x, int32_t y, key_modifiers mod)sys::state
on_mbutton_down(int32_t x, int32_t y, key_modifiers mod)sys::state
on_mbutton_up(int32_t x, int32_t y, key_modifiers mod)sys::state
on_mouse_drag(int32_t x, int32_t y, key_modifiers mod)sys::state
on_mouse_move(int32_t x, int32_t y, key_modifiers mod)sys::state
on_mouse_wheel(int32_t x, int32_t y, key_modifiers mod, float amount)sys::state
on_rbutton_down(int32_t x, int32_t y, key_modifiers mod)sys::state
on_rbutton_up(int32_t x, int32_t y, key_modifiers mod)sys::state
on_resize(int32_t x, int32_t y, window::window_state win_state)sys::state
on_scenario_load()sys::state
on_text(char32_t c)sys::state
open_diplomacy(dcon::nation_id target)sys::state
open_glsys::state
pending_f_n_eventsys::state
pending_f_p_eventsys::state
pending_messagessys::state
pending_n_eventsys::state
pending_p_eventsys::state
player_data_cachesys::state
preload()sys::state
primary_crisis_attackersys::state
primary_crisis_defendersys::state
province_definitionssys::state
province_ownership_changedsys::state
quit_signaledsys::state
railroad_builtsys::state
regiment_reset_order(dcon::regiment_automation_data_id regiment)sys::state
remove_army_army_group_clean(dcon::automated_army_group_id group, dcon::army_id army_to_delete)sys::state
remove_navy_from_army_group(dcon::automated_army_group_id selected_group, dcon::navy_id navy_to_delete)sys::state
remove_regiment_from_all_army_groups(dcon::regiment_id regiment_to_delete)sys::state
remove_regiment_from_army_group(dcon::automated_army_group_id selected_group, dcon::regiment_id selected_regiment)sys::state
render()sys::state
reset_locale_pool()sys::state
save_list_updatedsys::state
save_user_settings() constsys::state
scenario_checksumsys::state
scenario_countersys::state
scenario_time_stampsys::state
select(dcon::army_id a)sys::stateinline
select(dcon::navy_id a)sys::stateinline
select_army_group(dcon::automated_army_group_id selected_group)sys::state
selected_armiessys::state
selected_army_groupsys::state
selected_army_group_ordersys::state
selected_naviessys::state
session_host_checksumsys::state
single_game_tick()sys::state
smart_select_army_group(dcon::automated_army_group_id selected_group)sys::state
sound_ptrsys::state
start_datesys::state
start_state_selection(state_selection_data &data)sys::state
state()sys::stateinline
state_select(dcon::state_definition_id sdef)sys::state
state_selectionsys::state
stored_map_modesys::state
to_string_view(dcon::text_key tag) constsys::state
to_string_view(dcon::unit_name_id tag) constsys::state
toggle_defensive_position(dcon::automated_army_group_id group, dcon::province_id position)sys::state
toggle_designated_port(dcon::automated_army_group_id group, dcon::province_id position)sys::state
toggle_enforce_control_position(dcon::automated_army_group_id group, dcon::province_id position)sys::state
tooltip_timersys::state
trigger_datasys::state
trigger_data_indicessys::state
type_localized_keysys::state
type_text_keysys::state
ugly_ui_game_interaction_hacksys::state
ui_datesys::state
ui_defssys::state
ui_pausesys::state
ui_statesys::state
unit_namessys::state
unit_names_indicessys::state
untrans_key_to_text_sequencesys::state
update_armies_and_fleets(dcon::automated_army_group_id group)sys::state
update_ui_scale(float new_scale)sys::state
user_settingssys::state
value_modifier_segmentssys::state
value_modifierssys::state
win_ptrsys::state
worldsys::state
x_drag_startsys::state
x_sizesys::state
y_drag_startsys::state
y_sizesys::state
~state()=defaultsys::state