Project Alice
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map_modes.hpp
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1#pragma once
2
3// #include "../gamestate/system_state.hpp"
4
5namespace map_mode {
6
7enum class mode : uint8_t {
8 terrain = 0x01,
9 political = 0x02,
10 revolt = 0x03,
11 diplomatic = 0x04,
12 region = 0x05,
13 infrastructure = 0x06,
14 colonial = 0x07,
15 admin = 0x08,
16 recruitment = 0x09,
17 national_focus = 0x0A,
18 rgo_output = 0x0B,
19 population = 0x0C,
20 nationality = 0x0D,
21 sphere = 0x0E,
22 supply = 0x0F,
23 party_loyalty = 0x10,
24 rank = 0x11,
25 migration = 0x12,
26 civilization_level = 0x13,
27 relation = 0x14,
28 crisis = 0x15,
29 naval = 0x16,
30 religion = 0x17,
31 fort = 0x18,
32 ideology = 0x19,
33 income = 0x1a,
34 conciousness = 0x1b,
35 militancy = 0x1c,
36 literacy = 0x1d,
37 employment = 0x1e,
38 factories = 0x1f,
39 issues = 0x20,
40 growth = 0x21,
41 players = 0x22,
42 life_needs = 0x23,
43 everyday_needs = 0x24,
44 luxury_needs = 0x25,
45 officers = 0x26,
47 life_rating = 0x28,
48 crime = 0x29,
49 rally = 0x2a,
50 workforce = 0x2b,
51 mobilization = 0x2c,
52 state_select = 0x2d,
53};
54
56
57void set_map_mode(sys::state& state, mode mode);
58void update_map_mode(sys::state& state);
59} // namespace map_mode
const uint8_t PROV_COLOR_LAYERS
Definition: map_modes.hpp:55
void update_map_mode(sys::state &state)
Definition: map_modes.cpp:1021
void set_map_mode(sys::state &state, mode mode)
Definition: map_modes.cpp:796
uchar uint8_t