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void | switch_scene (sys::state &state, scene_id ui_scene) |
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void | do_nothing_province_target (sys::state &state, dcon::nation_id nation, dcon::province_id target, sys::key_modifiers mod) |
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void | do_nothing (sys::state &state) |
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void | do_nothing_screen (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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bool | belongs_on_map (sys::state &state, ui::element_base *checked_element) |
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map::map_view | get_view (sys::state &state) |
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float | get_effects_volume (sys::state &state) |
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void | selected_units_control (sys::state &state, dcon::nation_id nation, dcon::province_id target, sys::key_modifiers mod) |
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void | open_diplomacy (sys::state &state, dcon::nation_id nation, dcon::province_id target, sys::key_modifiers mod) |
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void | select_player_nation_from_selected_province (sys::state &state) |
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void | select_wargoal_state_from_selected_province (sys::state &state) |
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void | send_selected_province_to_province_window (sys::state &state) |
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void | start_dragging (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | stop_dragging (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | render_map_generic (sys::state &state) |
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void | ui_rbutton (sys::state &state, sys::key_modifiers mod) |
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void | ui_lbutton (sys::state &state, sys::key_modifiers mod) |
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void | on_rbutton_down_map (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | on_lbutton_down_map (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | on_lbutton_up_map (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | handle_rbutton_down_map_interaction (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | handle_lbutton_down_map_interaction (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | on_rbutton_down (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | on_lbutton_down (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | on_lbutton_up_ui_click_hold_and_release (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | deselect_units (sys::state &state) |
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bool | province_mid_point_is_in_selection (sys::state &state, int32_t x, int32_t y, dcon::province_id province) |
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bool | province_port_is_in_selection (sys::state &state, int32_t x, int32_t y, dcon::province_id province) |
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bool | army_is_in_selection (sys::state &state, int32_t x, int32_t y, dcon::army_id a) |
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bool | navy_is_in_selection (sys::state &state, int32_t x, int32_t y, dcon::navy_id n) |
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void | select_units (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | handle_drag_stop (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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void | on_lbutton_up (sys::state &state, int32_t x, int32_t y, sys::key_modifiers mod) |
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sys::virtual_key | replace_keycodes_map_movement (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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sys::virtual_key | replace_keycodes_identity (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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sys::virtual_key | replace_keycodes (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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void | nation_picker_hotkeys (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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void | state_selector_hotkeys (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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void | military_screen_on_lbutton_up (sys::state &state) |
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void | military_screen_hotkeys (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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void | handle_escape_basic (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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void | center_on_capital (sys::state &state, dcon::nation_id nation) |
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void | in_game_hotkeys (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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void | do_nothing_hotkeys (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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void | on_key_down (sys::state &state, sys::virtual_key keycode, sys::key_modifiers mod) |
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void | console_log_pick_nation (sys::state &state, std::string_view message) |
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void | console_log_other (sys::state &state, std::string_view message) |
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void | render_units (sys::state &state) |
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void | render_units_info_box (sys::state &state) |
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void | render_ui_military (sys::state &state) |
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void | render_ui_selection_screen (sys::state &state) |
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void | render_ui_ingame (sys::state &state) |
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ui::mouse_probe | recalculate_mouse_probe_identity (sys::state &state, ui::mouse_probe mouse_probe, ui::mouse_probe tooltip_probe) |
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ui::mouse_probe | recalculate_mouse_probe_units_details (sys::state &state, ui::mouse_probe mouse_probe, ui::mouse_probe tooltip_probe) |
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ui::mouse_probe | recalculate_mouse_probe_units (sys::state &state, ui::mouse_probe mouse_probe, ui::mouse_probe tooltip_probe) |
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ui::mouse_probe | recalculate_mouse_probe_units_and_details (sys::state &state, ui::mouse_probe mouse_probe, ui::mouse_probe tooltip_probe) |
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ui::mouse_probe | recalculate_mouse_probe_basic (sys::state &state, ui::mouse_probe mouse_probe, ui::mouse_probe tooltip_probe) |
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ui::mouse_probe | recalculate_mouse_probe_military (sys::state &state, ui::mouse_probe mouse_probe, ui::mouse_probe tooltip_probe) |
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ui::mouse_probe | recalculate_tooltip_probe_units_and_details (sys::state &state, ui::mouse_probe mouse_probe, ui::mouse_probe tooltip_probe) |
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ui::mouse_probe | recalculate_tooltip_probe_basic (sys::state &state, ui::mouse_probe mouse_probe, ui::mouse_probe tooltip_probe) |
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void | clean_up_selected_armies_and_navies (sys::state &state) |
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void | clean_up_basic_game_scene (sys::state &state) |
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void | update_army_group_selection_ui (sys::state &state) |
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void | update_unit_selection_ui (sys::state &state) |
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void | update_ui_unit_details (sys::state &state) |
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void | update_ui_state_basic (sys::state &state) |
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void | update_basic_game_scene (sys::state &state) |
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void | update_military_game_scene (sys::state &state) |
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void | update_add_units_game_scene (sys::state &state) |
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void | generic_map_scene_update (sys::state &state) |
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void | open_chat_during_game (sys::state &state) |
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void | open_chat_before_game (sys::state &state) |
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void | highlight_player_nation (sys::state &state, std::vector< uint32_t > &data, dcon::province_id selected_province) |
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void | highlight_given_province (sys::state &state, std::vector< uint32_t > &data, dcon::province_id selected_province) |
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void | highlight_defensive_positions (sys::state &state, std::vector< uint32_t > &data, dcon::province_id selected_province) |
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ui::element_base * | root_end_screen (sys::state &state) |
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ui::element_base * | root_pick_nation (sys::state &state) |
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ui::element_base * | root_game_basic (sys::state &state) |
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ui::element_base * | root_game_battleplanner (sys::state &state) |
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ui::element_base * | root_game_battleplanner_add_army (sys::state &state) |
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ui::element_base * | root_game_battleplanner_unit_selection (sys::state &state) |
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ui::element_base * | root_game_wargoal_state_selection (sys::state &state) |
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scene_properties | nation_picker () |
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scene_properties | basic_game () |
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scene_properties | battleplan_editor () |
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scene_properties | battleplan_editor_add_army () |
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scene_properties | state_wargoal_selector () |
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scene_properties | end_screen () |
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