4 uint32_t province_size = state.world.province_size();
5 uint32_t texture_size = province_size + 256 - province_size % 256;
7 std::vector<uint32_t> prov_color(texture_size * 2);
8 state.world.for_each_province([&](dcon::province_id prov_id) {
10 auto nation = fat_id.get_nation_from_province_ownership();
13 if(nation == state.local_player_nation && fat_id.get_state_membership().get_owner_focus()) {
pop_satisfaction_wrapper_fat fatten(data_container const &c, pop_satisfaction_wrapper_id id) noexcept
constexpr uint16_t to_map_id(dcon::province_id id)
uint32_t pack_color(float r, float g, float b)
std::vector< uint32_t > national_focus_map_from(sys::state &state)