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std::string | network::get_last_error_msg () |
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void | network::clear_socket (sys::state &state, client_data &client) |
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void | network::log_player_nations (sys::state &state) |
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dcon::mp_player_id | network::create_mp_player (sys::state &state, sys::player_name &name, sys::player_password_raw &password) |
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dcon::mp_player_id | network::load_mp_player (sys::state &state, sys::player_name &name, sys::player_password_hash &password_hash, sys::player_password_salt &password_salt) |
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void | network::update_mp_player_password (sys::state &state, dcon::mp_player_id player_id, sys::player_password_raw &password) |
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dcon::mp_player_id | network::find_mp_player (sys::state &state, sys::player_name name) |
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dcon::mp_player_id | network::find_country_player (sys::state &state, dcon::nation_id nation) |
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void | network::client_send_handshake (sys::state &state) |
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int | network::client_process_handshake (sys::state &state) |
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void | network::server_send_handshake (sys::state &state, network::client_data &client) |
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void | network::init (sys::state &state) |
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void | network::notify_player_joins (sys::state &state, sys::player_name name, dcon::nation_id nation, sys::player_password_raw password) |
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void | network::notify_player_joins (sys::state &state, network::client_data &client) |
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void | network::notify_player_joins_discovery (sys::state &state, network::client_data &client) |
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void | network::send_savegame (sys::state &state, network::client_data &client, bool hotjoin=false) |
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void | network::notify_start_game (sys::state &state, network::client_data &client) |
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void | network::full_reset_after_oos (sys::state &state) |
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int | network::server_process_handshake (sys::state &state, network::client_data &client) |
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int | network::server_process_commands (sys::state &state, network::client_data &client) |
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bool | network::pause_game (sys::state &state) |
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bool | network::unpause_game (sys::state &state) |
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void | network::write_network_save (sys::state &state) |
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void | network::broadcast_save_to_clients (sys::state &state, command::payload &c, uint8_t const *buffer, uint32_t length, sys::checksum_key const &k) |
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void | network::broadcast_to_clients (sys::state &state, command::payload &c) |
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void | network::send_and_receive_commands (sys::state &state) |
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void | network::finish (sys::state &state, bool notify_host) |
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void | network::remove_player (sys::state &state, sys::player_name name) |
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void | network::kick_player (sys::state &state, client_data &client) |
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void | network::ban_player (sys::state &state, client_data &client) |
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void | network::switch_player (sys::state &state, dcon::nation_id new_n, dcon::nation_id old_n) |
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void | network::place_host_player_after_saveload (sys::state &state) |
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void | network::load_host_settings (sys::state &state) |
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void | network::save_host_settings (sys::state &state) |
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