Project Alice
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#include "wglew.h"
#include <cassert>
#include "Windows.h"
Go to the source code of this file.
Namespaces | |
namespace | ogl |
Macros | |
#define | UNICODE |
#define | NOMINMAX |
#define | WIN32_LEAN_AND_MEAN |
Functions | |
void | ogl::create_opengl_context (sys::state &state) |
void | ogl::shutdown_opengl (sys::state &state) |
#define NOMINMAX |
Definition at line 8 of file opengl_wrapper_win.cpp.
#define UNICODE |
Definition at line 6 of file opengl_wrapper_win.cpp.
#define WIN32_LEAN_AND_MEAN |
Definition at line 9 of file opengl_wrapper_win.cpp.