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dcon::movement_id | rebel::get_movement_by_position (sys::state &state, dcon::nation_id n, dcon::issue_option_id o) |
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dcon::movement_id | rebel::get_movement_by_independence (sys::state &state, dcon::nation_id n, dcon::national_identity_id i) |
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void | rebel::update_movement_values (sys::state &state) |
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void | rebel::turn_movement_into_rebels (sys::state &state, dcon::movement_id m) |
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void | rebel::update_movements (sys::state &state) |
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void | rebel::add_pop_to_movement (sys::state &state, dcon::pop_id p, dcon::movement_id m) |
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void | rebel::remove_pop_from_movement (sys::state &state, dcon::pop_id p) |
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void | rebel::suppress_movement (sys::state &state, dcon::nation_id n, dcon::movement_id m) |
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void | rebel::daily_update_rebel_organization (sys::state &state) |
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void | rebel::update_factions (sys::state &state) |
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dcon::rebel_faction_id | rebel::get_faction_by_type (sys::state &state, dcon::nation_id n, dcon::rebel_type_id r) |
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void | rebel::remove_pop_from_rebel_faction (sys::state &state, dcon::pop_id p) |
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bool | rebel::sphere_member_has_ongoing_revolt (sys::state &state, dcon::nation_id n) |
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int32_t | rebel::get_faction_brigades_ready (sys::state &state, dcon::rebel_faction_id r) |
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int32_t | rebel::get_faction_brigades_active (sys::state &state, dcon::rebel_faction_id r) |
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float | rebel::get_faction_organization (sys::state &state, dcon::rebel_faction_id r) |
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float | rebel::get_faction_revolt_risk (sys::state &state, dcon::rebel_faction_id r) |
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float | rebel::get_suppression_point_cost (sys::state &state, dcon::movement_id m) |
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void | rebel::execute_rebel_victories (sys::state &state) |
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void | rebel::execute_province_defections (sys::state &state) |
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void | rebel::get_hunting_targets (sys::state &state, dcon::nation_id n, std::vector< impl::prov_str > &rebel_provs) |
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void | rebel::sort_hunting_targets (sys::state &state, impl::arm_str const &ar, std::vector< impl::prov_str > &rebel_provs) |
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void | rebel::rebel_hunting_check (sys::state &state) |
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void | rebel::rebel_risings_check (sys::state &state) |
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void | rebel::trigger_revolt (sys::state &state, dcon::nation_id n, dcon::rebel_type_id t, dcon::ideology_id i, dcon::culture_id c, dcon::religion_id r) |
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void | rebel::delete_faction (sys::state &state, dcon::rebel_faction_id reb) |
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std::string | rebel::rebel_name (sys::state &state, dcon::rebel_faction_id reb) |
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void | rebel::update_armies (sys::state &state) |
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