#include <xac.hpp>
Definition at line 93 of file xac.hpp.
◆ amount
float emfx::xac_pp_actor_material_layer::amount = 0.f |
◆ map_type
◆ material_id
int16_t emfx::xac_pp_actor_material_layer::material_id = -1 |
◆ rotation
float emfx::xac_pp_actor_material_layer::rotation = 0.f |
◆ texture
std::string emfx::xac_pp_actor_material_layer::texture |
◆ u_offset
float emfx::xac_pp_actor_material_layer::u_offset = 0.f |
◆ u_tiling
float emfx::xac_pp_actor_material_layer::u_tiling = 0.f |
◆ v_offset
float emfx::xac_pp_actor_material_layer::v_offset = 0.f |
◆ v_tiling
float emfx::xac_pp_actor_material_layer::v_tiling = 0.f |
The documentation for this struct was generated from the following file:
- /github/workspace/src/graphics/xac.hpp