4 uint32_t province_size = state.world.province_size();
5 uint32_t texture_size = province_size + 256 - province_size % 256;
7 std::vector<uint32_t> prov_color(texture_size * 2);
9 state.world.for_each_province([&](dcon::province_id prov_id) {
11 auto nation = fat_id.get_nation_from_province_ownership();
13 float interpolation = (supply_limit < 50 ? supply_limit : 50) / 50.f;
21 prov_color[i] = color;
22 prov_color[i + texture_size] = color;
pop_satisfaction_wrapper_fat fatten(data_container const &c, pop_satisfaction_wrapper_id id) noexcept
int32_t supply_limit_in_province(sys::state &state, dcon::nation_id n, dcon::province_id p)
uint32_t color_gradient(float percent, uint32_t top_color, uint32_t bot_color)
constexpr uint16_t to_map_id(dcon::province_id id)
uint32_t pack_color(float r, float g, float b)
std::vector< uint32_t > supply_map_from(sys::state &state)