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bool | window::is_key_depressed (sys::state const &game_state, sys::virtual_key key) |
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void | window::get_window_size (sys::state const &game_state, int &width, int &height) |
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bool | window::is_in_fullscreen (sys::state const &game_state) |
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void | window::set_borderless_full_screen (sys::state &game_state, bool fullscreen) |
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void | window::close_window (sys::state &game_state) |
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sys::key_modifiers | window::get_current_modifiers (GLFWwindow *window) |
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sys::key_modifiers | window::get_current_modifiers (int glfw_mods) |
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void | window::mouse_button_callback (GLFWwindow *window, int button, int action, int mods) |
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void | window::scroll_callback (GLFWwindow *window, double xoffset, double yoffset) |
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void | window::character_callback (GLFWwindow *window, unsigned int codepoint) |
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void | window::on_window_change (GLFWwindow *window) |
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void | window::window_size_callback (GLFWwindow *window, int width, int height) |
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void | window::framebuffer_size_callback (GLFWwindow *window, int width, int height) |
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void | window::window_iconify_callback (GLFWwindow *window, int iconified) |
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void | window::window_maximize_callback (GLFWwindow *window, int maximized) |
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void | window::focus_callback (GLFWwindow *window, int focused) |
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void | window::create_window (sys::state &game_state, creation_parameters const ¶ms) |
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void | window::change_cursor (sys::state &state, cursor_type type) |
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void | window::emit_error_message (std::string const &content, bool fatal) |
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