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military.hpp File Reference
#include "dcon_generated.hpp"
#include "container_types.hpp"
#include "modifiers.hpp"
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Classes

struct  military::ship_in_battle
 
struct  military::mobilization_order
 
struct  military::reserve_regiment
 
struct  military::unit_definition
 
struct  military::global_military_state
 
struct  military::available_cb
 
struct  military::wg_summary
 
struct  military::full_wg
 
struct  military::naval_battle_report
 
struct  military::land_battle_report
 

Namespaces

namespace  military
 
namespace  military::cb_flag
 

Enumerations

enum class  military::unit_type : uint8_t {
  military::support , military::big_ship , military::cavalry , military::transport ,
  military::light_ship , military::special , military::infantry
}
 
enum class  military::battle_result { military::indecisive , military::attacker_won , military::defender_won }
 
enum class  military::war_role { military::none , military::attacker , military::defender }
 
enum class  military::war_result { military::draw , military::attacker_won , military::defender_won }
 
enum class  military::crossing_type { military::none , military::river , military::sea }
 

Functions

void military::reset_unit_stats (sys::state &state)
 
void military::apply_base_unit_stat_modifiers (sys::state &state)
 
void military::restore_unsaved_values (sys::state &state)
 
bool military::are_at_war (sys::state const &state, dcon::nation_id a, dcon::nation_id b)
 
bool military::are_allied_in_war (sys::state const &state, dcon::nation_id a, dcon::nation_id b)
 
bool military::are_in_common_war (sys::state const &state, dcon::nation_id a, dcon::nation_id b)
 
void military::remove_from_common_allied_wars (sys::state &state, dcon::nation_id a, dcon::nation_id b)
 
dcon::war_id military::find_war_between (sys::state const &state, dcon::nation_id a, dcon::nation_id b)
 
bool military::has_truce_with (sys::state &state, dcon::nation_id attacker, dcon::nation_id target)
 
bool military::can_use_cb_against (sys::state &state, dcon::nation_id from, dcon::nation_id target)
 
bool military::leader_is_in_combat (sys::state &state, dcon::leader_id l)
 
dcon::leader_id military::make_new_leader (sys::state &state, dcon::nation_id n, bool is_general)
 
void military::kill_leader (sys::state &state, dcon::leader_id l)
 
bool military::joining_war_does_not_violate_constraints (sys::state const &state, dcon::nation_id a, dcon::war_id w, bool as_attacker)
 
bool military::is_civil_war (sys::state const &state, dcon::war_id w)
 
bool military::standard_war_joining_is_possible (sys::state &state, dcon::war_id wfor, dcon::nation_id n, bool as_attacker)
 
bool military::joining_as_attacker_would_break_truce (sys::state &state, dcon::nation_id a, dcon::war_id w)
 
bool military::defenders_have_non_status_quo_wargoal (sys::state const &state, dcon::war_id w)
 
bool military::defenders_have_status_quo_wargoal (sys::state const &state, dcon::war_id w)
 
bool military::attackers_have_status_quo_wargoal (sys::state const &state, dcon::war_id w)
 
bool military::can_add_always_cb_to_war (sys::state &state, dcon::nation_id actor, dcon::nation_id target, dcon::cb_type_id cb, dcon::war_id w)
 
bool military::is_attacker (sys::state &state, dcon::war_id w, dcon::nation_id n)
 
bool military::war_goal_would_be_duplicate (sys::state &state, dcon::nation_id source, dcon::war_id w, dcon::nation_id target, dcon::cb_type_id cb_type, dcon::state_definition_id cb_state, dcon::national_identity_id cb_tag, dcon::nation_id cb_secondary_nation)
 
bool military::state_claimed_in_war (sys::state &state, dcon::war_id w, dcon::nation_id from, dcon::nation_id target, dcon::state_definition_id cb_state)
 
void military::set_initial_leaders (sys::state &state)
 
std::string military::get_war_name (sys::state &, dcon::war_id)
 
float military::primary_warscore (sys::state &state, dcon::war_id w)
 
float military::primary_warscore_from_occupation (sys::state &state, dcon::war_id w)
 
float military::primary_warscore_from_battles (sys::state &state, dcon::war_id w)
 
float military::primary_warscore_from_war_goals (sys::state &state, dcon::war_id w)
 
float military::primary_warscore_from_blockades (sys::state &state, dcon::war_id w)
 
float military::directed_warscore (sys::state &state, dcon::war_id w, dcon::nation_id primary, dcon::nation_id secondary)
 
bool military::is_defender_wargoal (sys::state const &state, dcon::war_id w, dcon::wargoal_id wg)
 
war_role military::get_role (sys::state const &state, dcon::war_id w, dcon::nation_id n)
 
bool military::province_is_blockaded (sys::state const &state, dcon::province_id ids)
 
bool military::province_is_under_siege (sys::state const &state, dcon::province_id ids)
 
void military::update_blockade_status (sys::state &state)
 
float military::recruited_pop_fraction (sys::state const &state, dcon::nation_id n)
 
bool military::state_has_naval_base (sys::state const &state, dcon::state_instance_id si)
 
int32_t military::supply_limit_in_province (sys::state &state, dcon::nation_id n, dcon::province_id p)
 
int32_t military::regiments_possible_from_pop (sys::state &state, dcon::pop_id p)
 
int32_t military::regiments_created_from_province (sys::state &state, dcon::province_id p)
 
int32_t military::regiments_max_possible_from_province (sys::state &state, dcon::province_id p)
 
int32_t military::main_culture_regiments_created_from_province (sys::state &state, dcon::province_id p)
 
int32_t military::main_culture_regiments_max_possible_from_province (sys::state &state, dcon::province_id p)
 
int32_t military::regiments_under_construction_in_province (sys::state &state, dcon::province_id p)
 
int32_t military::main_culture_regiments_under_construction_in_province (sys::state &state, dcon::province_id p)
 
int32_t military::mobilized_regiments_created_from_province (sys::state &state, dcon::province_id p)
 
int32_t military::mobilized_regiments_possible_from_province (sys::state &state, dcon::province_id p)
 
dcon::pop_id military::find_available_soldier (sys::state &state, dcon::province_id p, bool require_accepted)
 
dcon::pop_id military::find_available_soldier (sys::state &state, dcon::province_id p, dcon::culture_id pop_culture)
 
int32_t military::mobilized_regiments_pop_limit (sys::state &state, dcon::nation_id n)
 
uint8_t military::make_dice_rolls (sys::state &state, uint32_t seed)
 
int32_t military::total_regiments (sys::state &state, dcon::nation_id n)
 
int32_t military::total_ships (sys::state &state, dcon::nation_id n)
 
dcon::regiment_id military::create_new_regiment (sys::state &state, dcon::nation_id n, dcon::unit_type_id t)
 
dcon::ship_id military::create_new_ship (sys::state &state, dcon::nation_id n, dcon::unit_type_id t)
 
void military::update_recruitable_regiments (sys::state &state, dcon::nation_id n)
 
void military::update_all_recruitable_regiments (sys::state &state)
 
void military::regenerate_total_regiment_counts (sys::state &state)
 
void military::regenerate_land_unit_average (sys::state &state)
 
void military::regenerate_ship_scores (sys::state &state)
 
int32_t military::naval_supply_points (sys::state &state, dcon::nation_id n)
 
int32_t military::naval_supply_points_used (sys::state &state, dcon::nation_id n)
 
float military::mobilization_size (sys::state const &state, dcon::nation_id n)
 
float military::mobilization_impact (sys::state const &state, dcon::nation_id n)
 
uint32_t military::naval_supply_from_naval_base (sys::state &state, dcon::province_id prov, dcon::nation_id nation)
 
void military::update_naval_supply_points (sys::state &state)
 
void military::update_cbs (sys::state &state)
 
void military::monthly_leaders_update (sys::state &state)
 
void military::daily_leaders_update (sys::state &state)
 
bool military::cb_conditions_satisfied (sys::state &state, dcon::nation_id actor, dcon::nation_id target, dcon::cb_type_id cb)
 
bool military::cb_instance_conditions_satisfied (sys::state &state, dcon::nation_id actor, dcon::nation_id target, dcon::cb_type_id cb, dcon::state_definition_id st, dcon::national_identity_id tag, dcon::nation_id secondary)
 
void military::add_cb (sys::state &state, dcon::nation_id n, dcon::cb_type_id cb, dcon::nation_id target)
 
void military::execute_cb_discovery (sys::state &state, dcon::nation_id n)
 
void military::give_military_access (sys::state &state, dcon::nation_id accessing_nation, dcon::nation_id target)
 
void military::remove_military_access (sys::state &state, dcon::nation_id accessing_nation, dcon::nation_id target)
 
void military::end_wars_between (sys::state &state, dcon::nation_id a, dcon::nation_id b)
 
dcon::war_id military::create_war (sys::state &state, dcon::nation_id primary_attacker, dcon::nation_id primary_defender, dcon::cb_type_id primary_wargoal, dcon::state_definition_id primary_wargoal_state, dcon::national_identity_id primary_wargoal_tag, dcon::nation_id primary_wargoal_secondary)
 
void military::call_defender_allies (sys::state &state, dcon::war_id wfor)
 
void military::call_attacker_allies (sys::state &state, dcon::war_id wfor)
 
void military::add_wargoal (sys::state &state, dcon::war_id wfor, dcon::nation_id added_by, dcon::nation_id target, dcon::cb_type_id type, dcon::state_definition_id sd, dcon::national_identity_id tag, dcon::nation_id secondary_nation)
 
void military::add_to_war (sys::state &state, dcon::war_id w, dcon::nation_id n, bool as_attacker, bool on_war_creation)
 
float military::truce_break_cb_prestige_cost (sys::state &state, dcon::cb_type_id t)
 
float military::truce_break_cb_militancy (sys::state &state, dcon::cb_type_id t)
 
float military::truce_break_cb_infamy (sys::state &state, dcon::cb_type_id t)
 
int32_t military::peace_cost (sys::state &state, dcon::war_id war, dcon::cb_type_id wargoal, dcon::nation_id from, dcon::nation_id target, dcon::nation_id secondary_nation, dcon::state_definition_id wargoal_state, dcon::national_identity_id wargoal_tag)
 
int32_t military::cost_of_peace_offer (sys::state &state, dcon::peace_offer_id offer)
 
int32_t military::peace_offer_truce_months (sys::state &state, dcon::peace_offer_id offer)
 
int32_t military::attacker_peace_cost (sys::state &state, dcon::war_id war)
 
int32_t military::defender_peace_cost (sys::state &state, dcon::war_id war)
 
float military::successful_cb_prestige (sys::state &state, dcon::cb_type_id t, dcon::nation_id actor)
 
float military::cb_infamy (sys::state const &state, dcon::cb_type_id t)
 
float military::cb_addition_infamy_cost (sys::state &state, dcon::war_id war, dcon::cb_type_id type, dcon::nation_id from, dcon::nation_id target)
 
float military::crisis_cb_addition_infamy_cost (sys::state &state, dcon::cb_type_id type, dcon::nation_id from, dcon::nation_id target)
 
bool military::cb_requires_selection_of_a_valid_nation (sys::state const &state, dcon::cb_type_id t)
 
bool military::cb_requires_selection_of_a_liberatable_tag (sys::state const &state, dcon::cb_type_id t)
 
bool military::cb_requires_selection_of_a_state (sys::state const &state, dcon::cb_type_id t)
 
void military::remove_from_war (sys::state &state, dcon::war_id w, dcon::nation_id n, bool as_loss)
 
void military::cleanup_war (sys::state &state, dcon::war_id w, war_result result)
 
void military::cleanup_army (sys::state &state, dcon::army_id n)
 
void military::cleanup_navy (sys::state &state, dcon::navy_id n)
 
void military::implement_war_goal (sys::state &state, dcon::war_id war, dcon::cb_type_id wargoal, dcon::nation_id from, dcon::nation_id target, dcon::nation_id secondary_nation, dcon::state_definition_id wargoal_state, dcon::national_identity_id wargoal_t)
 
void military::implement_peace_offer (sys::state &state, dcon::peace_offer_id offer)
 
void military::reject_peace_offer (sys::state &state, dcon::peace_offer_id offer)
 
void military::add_truce (sys::state &state, dcon::nation_id a, dcon::nation_id b, int32_t days)
 
void military::update_ticking_war_score (sys::state &state)
 
void military::start_mobilization (sys::state &state, dcon::nation_id n)
 
void military::end_mobilization (sys::state &state, dcon::nation_id n)
 
void military::advance_mobilizations (sys::state &state)
 
int32_t military::transport_capacity (sys::state &state, dcon::navy_id n)
 
int32_t military::free_transport_capacity (sys::state &state, dcon::navy_id n)
 
bool military::can_embark_onto_sea_tile (sys::state &state, dcon::nation_id from, dcon::province_id p, dcon::army_id a)
 
dcon::navy_id military::find_embark_target (sys::state &state, dcon::nation_id from, dcon::province_id p, dcon::army_id a)
 
float military::effective_army_speed (sys::state &state, dcon::army_id a)
 
float military::effective_navy_speed (sys::state &state, dcon::navy_id n)
 
bool military::will_recieve_attrition (sys::state &state, dcon::navy_id a)
 
bool military::will_recieve_attrition (sys::state &state, dcon::army_id a)
 
float military::attrition_amount (sys::state &state, dcon::navy_id a)
 
float military::attrition_amount (sys::state &state, dcon::army_id a)
 
float military::relative_attrition_amount (sys::state &state, dcon::navy_id a, dcon::province_id prov)
 
float military::relative_attrition_amount (sys::state &state, dcon::army_id a, dcon::province_id prov)
 
float military::local_army_weight (sys::state &state, dcon::province_id prov)
 
float military::local_army_weight_max (sys::state &state, dcon::province_id prov)
 
float military::local_enemy_army_weight_max (sys::state &state, dcon::province_id prov, dcon::nation_id nation)
 
float military::peacetime_attrition_limit (sys::state &state, dcon::nation_id n, dcon::province_id prov)
 
float military::reinforce_amount (sys::state &state, dcon::army_id a)
 
sys::date military::arrival_time_to (sys::state &state, dcon::army_id a, dcon::province_id p)
 
sys::date military::arrival_time_to (sys::state &state, dcon::navy_id n, dcon::province_id p)
 
float military::fractional_distance_covered (sys::state &state, dcon::army_id a)
 
float military::fractional_distance_covered (sys::state &state, dcon::navy_id a)
 
void military::army_arrives_in_province (sys::state &state, dcon::army_id a, dcon::province_id p, crossing_type crossing, dcon::land_battle_id from)
 
void military::navy_arrives_in_province (sys::state &state, dcon::navy_id n, dcon::province_id p, dcon::naval_battle_id from)
 
void military::end_battle (sys::state &state, dcon::naval_battle_id b, battle_result result)
 
void military::end_battle (sys::state &state, dcon::land_battle_id b, battle_result result)
 
void military::invalidate_unowned_wargoals (sys::state &state)
 
void military::update_blackflag_status (sys::state &state, dcon::province_id p)
 
void military::eject_ships (sys::state &state, dcon::province_id p)
 
void military::update_movement (sys::state &state)
 
bool military::siege_potential (sys::state &state, dcon::nation_id army_controller, dcon::nation_id province_controller)
 
void military::update_siege_progress (sys::state &state)
 
void military::update_naval_battles (sys::state &state)
 
void military::update_land_battles (sys::state &state)
 
void military::apply_regiment_damage (sys::state &state)
 
void military::apply_attrition (sys::state &state)
 
void military::increase_dig_in (sys::state &state)
 
economy::commodity_set military::get_required_supply (sys::state &state, dcon::nation_id owner, dcon::army_id army)
 
economy::commodity_set military::get_required_supply (sys::state &state, dcon::nation_id owner, dcon::navy_id navy)
 
void military::recover_org (sys::state &state)
 
void military::reinforce_regiments (sys::state &state)
 
void military::repair_ships (sys::state &state)
 
void military::run_gc (sys::state &state)
 
void military::update_blackflag_status (sys::state &state)
 
void military::send_rebel_hunter_to_next_province (sys::state &state, dcon::army_id ar, dcon::province_id prov)
 
bool military::can_retreat_from_battle (sys::state &state, dcon::naval_battle_id battle)
 
bool military::can_retreat_from_battle (sys::state &state, dcon::land_battle_id battle)
 
dcon::nation_id military::get_land_battle_lead_attacker (sys::state &state, dcon::land_battle_id b)
 
dcon::nation_id military::get_land_battle_lead_defender (sys::state &state, dcon::land_battle_id b)
 
dcon::nation_id military::get_naval_battle_lead_defender (sys::state &state, dcon::naval_battle_id b)
 
dcon::nation_id military::get_naval_battle_lead_attacker (sys::state &state, dcon::naval_battle_id b)
 
float military::get_leader_select_score (sys::state &state, dcon::leader_id l)
 
void military::update_battle_leaders (sys::state &state, dcon::land_battle_id b)
 
void military::update_battle_leaders (sys::state &state, dcon::naval_battle_id b)
 
bool military::rebel_army_in_province (sys::state &state, dcon::province_id p)
 
dcon::province_id military::find_land_rally_pt (sys::state &state, dcon::nation_id by, dcon::province_id start)
 
dcon::province_id military::find_naval_rally_pt (sys::state &state, dcon::nation_id by, dcon::province_id start)
 
void military::move_land_to_merge (sys::state &state, dcon::nation_id by, dcon::army_id a, dcon::province_id start, dcon::province_id dest)
 
void military::move_navy_to_merge (sys::state &state, dcon::nation_id by, dcon::navy_id a, dcon::province_id start, dcon::province_id dest)
 
bool military::pop_eligible_for_mobilization (sys::state &state, dcon::pop_id p)
 
void military::disband_regiment_w_pop_death (sys::state &state, dcon::regiment_id reg_id)
 

Variables

constexpr uint32_t military::cb_flag::is_civil_war = 0x00000001
 
constexpr uint32_t military::cb_flag::always = 0x00000002
 
constexpr uint32_t military::cb_flag::is_triggered_only = 0x00000004
 
constexpr uint32_t military::cb_flag::is_not_constructing_cb = 0x00000008
 
constexpr uint32_t military::cb_flag::great_war_obligatory = 0x00000010
 
constexpr uint32_t military::cb_flag::all_allowed_states = 0x00000020
 
constexpr uint32_t military::cb_flag::not_in_crisis = 0x00000040
 
constexpr uint32_t military::cb_flag::po_clear_union_sphere = 0x00000080
 
constexpr uint32_t military::cb_flag::po_gunboat = 0x00000100
 
constexpr uint32_t military::cb_flag::po_annex = 0x00000200
 
constexpr uint32_t military::cb_flag::po_demand_state = 0x00000400
 
constexpr uint32_t military::cb_flag::po_add_to_sphere = 0x00000800
 
constexpr uint32_t military::cb_flag::po_disarmament = 0x00001000
 
constexpr uint32_t military::cb_flag::po_reparations = 0x00002000
 
constexpr uint32_t military::cb_flag::po_transfer_provinces = 0x00004000
 
constexpr uint32_t military::cb_flag::po_remove_prestige = 0x00008000
 
constexpr uint32_t military::cb_flag::po_make_puppet = 0x00010000
 
constexpr uint32_t military::cb_flag::po_release_puppet = 0x00020000
 
constexpr uint32_t military::cb_flag::po_status_quo = 0x00040000
 
constexpr uint32_t military::cb_flag::po_install_communist_gov_type = 0x00080000
 
constexpr uint32_t military::cb_flag::po_uninstall_communist_gov_type = 0x00100000
 
constexpr uint32_t military::cb_flag::po_remove_cores = 0x00200000
 
constexpr uint32_t military::cb_flag::po_colony = 0x00400000
 
constexpr uint32_t military::cb_flag::po_destroy_forts = 0x00800000
 
constexpr uint32_t military::cb_flag::po_destroy_naval_bases = 0x01000000
 
constexpr uint8_t military::defender_bonus_crossing_mask = 0xC0
 
constexpr uint8_t military::defender_bonus_crossing_none = 0x00
 
constexpr uint8_t military::defender_bonus_crossing_river = 0x40
 
constexpr uint8_t military::defender_bonus_crossing_sea = 0x80
 
constexpr uint8_t military::defender_bonus_dig_in_mask = 0x3F
 
constexpr int32_t military::days_before_retreat = 11