8 return state.world.province_get_is_blockaded(ids);
13 return state.world.province_get_siege_progress(ids) > 0.0f;
19 [&](dcon::province_id p) {
20 auto battles = state.world.province_get_land_battle_location(p);
21 return battles.begin() != battles.end();
bool province_is_under_siege(sys::state const &state, dcon::province_id ids)
bool province_is_blockaded(sys::state const &state, dcon::province_id ids)
auto battle_is_ongoing_in_province(sys::state const &state, T ids)