#include <memory>
#include <stdint.h>
#include <atomic>
#include <chrono>
#include "window.hpp"
#include "constants.hpp"
#include "dcon_generated.hpp"
#include "gui_graphics.hpp"
#include "game_scene.hpp"
#include "simple_fs.hpp"
#include "text.hpp"
#include "opengl_wrapper.hpp"
#include "fonts.hpp"
#include "sound.hpp"
#include "map_state.hpp"
#include "economy.hpp"
#include "culture.hpp"
#include "military.hpp"
#include "nations.hpp"
#include "date_interface.hpp"
#include "defines.hpp"
#include "province.hpp"
#include "events.hpp"
#include "SPSCQueue.h"
#include "commands.hpp"
#include "diplomatic_messages.hpp"
#include "notifications.hpp"
#include "network.hpp"
#include "fif.hpp"
#include "immediate_mode.hpp"
Go to the source code of this file.
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enum class | sys::gui_modes : uint8_t { sys::faithful = 0
, sys::nouveau = 1
, sys::dummycabooseval = 2
} |
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enum class | sys::projection_mode : uint8_t { sys::globe_ortho = 0
, sys::flat = 1
, sys::globe_perpect = 2
, sys::num_of_modes = 3
} |
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enum class | sys::crisis_type : uint32_t {
sys::none = 0
, sys::claim = 1
, sys::liberation = 2
, sys::colonial = 3
,
sys::influence = 4
, sys::wargoals = 5
} |
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enum class | sys::crisis_state : uint32_t { sys::inactive = 0
, sys::finding_attacker = 1
, sys::finding_defender = 2
, sys::heating_up = 3
} |
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