Project Alice
|
#include <memory>
#include <stdint.h>
#include <atomic>
#include <chrono>
#include "window.hpp"
#include "constants.hpp"
#include "dcon_generated.hpp"
#include "gui_graphics.hpp"
#include "game_scene.hpp"
#include "simple_fs.hpp"
#include "text.hpp"
#include "opengl_wrapper.hpp"
#include "fonts.hpp"
#include "sound.hpp"
#include "map_state.hpp"
#include "economy.hpp"
#include "culture.hpp"
#include "military.hpp"
#include "nations.hpp"
#include "date_interface.hpp"
#include "defines.hpp"
#include "province.hpp"
#include "events.hpp"
#include "SPSCQueue.h"
#include "commands.hpp"
#include "diplomatic_messages.hpp"
#include "notifications.hpp"
#include "network.hpp"
#include "fif.hpp"
Go to the source code of this file.
Classes | |
struct | sys::user_settings_s |
struct | sys::global_scenario_data_s |
struct | sys::cheat_data_s |
struct | sys::crisis_member_def |
struct | sys::great_nation |
struct | sys::state_selection_data |
struct | sys::player_data |
struct | sys::state |
Namespaces | |
namespace | sys |
Enumerations | |
enum class | sys::gui_modes : uint8_t { sys::faithful = 0 , sys::nouveau = 1 , sys::dummycabooseval = 2 } |
enum class | sys::projection_mode : uint8_t { sys::globe_ortho = 0 , sys::flat = 1 , sys::globe_perpect = 2 , sys::num_of_modes = 3 } |
enum class | sys::crisis_type : uint32_t { sys::none = 0 , sys::claim = 1 , sys::liberation = 2 , sys::colonial = 3 , sys::influence = 4 } |
enum class | sys::crisis_mode : uint32_t { sys::inactive = 0 , sys::finding_attacker = 1 , sys::finding_defender = 2 , sys::heating_up = 3 } |