Project Alice
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system_state.hpp File Reference
#include <memory>
#include <stdint.h>
#include <atomic>
#include <chrono>
#include "window.hpp"
#include "constants.hpp"
#include "dcon_generated.hpp"
#include "gui_graphics.hpp"
#include "game_scene.hpp"
#include "simple_fs.hpp"
#include "text.hpp"
#include "opengl_wrapper.hpp"
#include "fonts.hpp"
#include "sound.hpp"
#include "map_state.hpp"
#include "economy.hpp"
#include "culture.hpp"
#include "military.hpp"
#include "nations.hpp"
#include "date_interface.hpp"
#include "defines.hpp"
#include "province.hpp"
#include "events.hpp"
#include "SPSCQueue.h"
#include "commands.hpp"
#include "diplomatic_messages.hpp"
#include "notifications.hpp"
#include "network.hpp"
#include "fif.hpp"
Include dependency graph for system_state.hpp:

Go to the source code of this file.

Classes

struct  sys::user_settings_s
 
struct  sys::global_scenario_data_s
 
struct  sys::cheat_data_s
 
struct  sys::crisis_member_def
 
struct  sys::great_nation
 
struct  sys::state_selection_data
 
struct  sys::player_data
 
struct  sys::state
 

Namespaces

namespace  sys
 

Enumerations

enum class  sys::gui_modes : uint8_t { sys::faithful = 0 , sys::nouveau = 1 , sys::dummycabooseval = 2 }
 
enum class  sys::projection_mode : uint8_t { sys::globe_ortho = 0 , sys::flat = 1 , sys::globe_perpect = 2 , sys::num_of_modes = 3 }
 
enum class  sys::crisis_type : uint32_t {
  sys::none = 0 , sys::claim = 1 , sys::liberation = 2 , sys::colonial = 3 ,
  sys::influence = 4
}
 
enum class  sys::crisis_mode : uint32_t { sys::inactive = 0 , sys::finding_attacker = 1 , sys::finding_defender = 2 , sys::heating_up = 3 }