Project Alice
|
Classes | |
struct | classified_province |
struct | crisis_str |
struct | possible_cb |
Enumerations | |
enum class | province_class : uint8_t { interior = 0 , coast = 1 , low_priority_border = 2 , border = 3 , threat_border = 4 , hostile_border = 5 , count = 6 } |
enum class | fleet_activity { unspecified = 0 , boarding = 1 , transporting = 2 , returning_to_base = 3 , attacking = 4 , merging = 5 , idle = 6 , unloading = 7 , failed_transport = 8 } |
enum class | army_activity { unspecified = 0 , on_guard = 1 , attacking = 2 , merging = 3 , transport_guard = 4 , transport_attack = 5 , attack_gathered = 7 , attack_transport = 8 } |
Functions | |
float | estimate_strength (sys::state &state, dcon::nation_id n) |
float | estimate_defensive_strength (sys::state &state, dcon::nation_id n) |
float | estimate_additional_offensive_strength (sys::state &state, dcon::nation_id n, dcon::nation_id target) |
void | update_ai_general_status (sys::state &state) |
void | form_alliances (sys::state &state) |
void | prune_alliances (sys::state &state) |
bool | ai_is_close_enough (sys::state &state, dcon::nation_id target, dcon::nation_id from) |
bool | ai_will_accept_alliance (sys::state &state, dcon::nation_id target, dcon::nation_id from) |
void | explain_ai_alliance_reasons (sys::state &state, dcon::nation_id target, text::layout_base &contents, int32_t indent) |
bool | ai_will_grant_access (sys::state &state, dcon::nation_id target, dcon::nation_id from) |
void | explain_ai_access_reasons (sys::state &state, dcon::nation_id target, text::layout_base &contents, int32_t indent) |
void | update_ai_research (sys::state &state) |
void | initialize_ai_tech_weights (sys::state &state) |
void | update_influence_priorities (sys::state &state) |
void | perform_influence_actions (sys::state &state) |
void | identify_focuses (sys::state &state) |
void | update_focuses (sys::state &state) |
void | take_ai_decisions (sys::state &state) |
float | estimate_pop_party_support (sys::state &state, dcon::nation_id n, dcon::political_party_id pid) |
bool | ai_can_appoint_political_party (sys::state &state, dcon::nation_id n) |
void | update_ai_ruling_party (sys::state &state) |
void | get_desired_factory_types (sys::state &state, dcon::nation_id nid, std::vector< dcon::factory_type_id > &desired_types) |
void | update_ai_econ_construction (sys::state &state) |
void | update_ai_colonial_investment (sys::state &state) |
void | update_ai_colony_starting (sys::state &state) |
void | upgrade_colonies (sys::state &state) |
void | civilize (sys::state &state) |
void | take_reforms (sys::state &state) |
bool | will_be_crisis_primary_attacker (sys::state &state, dcon::nation_id n) |
bool | will_be_crisis_primary_defender (sys::state &state, dcon::nation_id n) |
crisis_str | estimate_crisis_str (sys::state &state) |
bool | will_join_crisis_with_offer (sys::state &state, dcon::nation_id n, sys::crisis_join_offer const &offer) |
bool | ai_offer_cb (sys::state &state, dcon::cb_type_id t) |
void | state_target_list (std::vector< dcon::state_instance_id > &result, sys::state &state, dcon::nation_id for_nation, dcon::nation_id within) |
void | update_crisis_leaders (sys::state &state) |
bool | will_accept_crisis_peace_offer (sys::state &state, dcon::nation_id to, bool is_concession, bool missing_wg) |
bool | will_accept_crisis_peace_offer (sys::state &state, dcon::nation_id to, dcon::peace_offer_id peace) |
void | update_war_intervention (sys::state &state) |
dcon::cb_type_id | pick_fabrication_type (sys::state &state, dcon::nation_id from, dcon::nation_id target) |
bool | valid_construction_target (sys::state &state, dcon::nation_id from, dcon::nation_id target) |
void | update_cb_fabrication (sys::state &state) |
bool | will_join_war (sys::state &state, dcon::nation_id n, dcon::war_id w, bool as_attacker) |
void | place_instance_in_result_war (sys::state &state, std::vector< possible_cb > &result, dcon::nation_id n, dcon::nation_id target, dcon::war_id w, dcon::cb_type_id cb, std::vector< dcon::state_instance_id > const &target_states) |
void | sort_avilable_cbs (std::vector< possible_cb > &result, sys::state &state, dcon::nation_id n, dcon::war_id w) |
void | place_instance_in_result (sys::state &state, std::vector< possible_cb > &result, dcon::nation_id n, dcon::nation_id target, dcon::cb_type_id cb, std::vector< dcon::state_instance_id > const &target_states) |
void | sort_avilable_declaration_cbs (std::vector< possible_cb > &result, sys::state &state, dcon::nation_id n, dcon::nation_id target) |
void | add_free_ai_cbs_to_war (sys::state &state, dcon::nation_id n, dcon::war_id w) |
dcon::cb_type_id | pick_gw_extra_cb_type (sys::state &state, dcon::nation_id from, dcon::nation_id target) |
dcon::nation_id | pick_gw_target (sys::state &state, dcon::nation_id from, dcon::war_id w, bool is_attacker) |
void | add_wg_to_great_war (sys::state &state, dcon::nation_id n, dcon::war_id w) |
void | add_gw_goals (sys::state &state) |
bool | has_cores_occupied (sys::state &state, dcon::nation_id n) |
void | make_peace_offers (sys::state &state) |
bool | will_accept_peace_offer_value (sys::state &state, dcon::nation_id n, dcon::nation_id from, dcon::nation_id prime_attacker, dcon::nation_id prime_defender, float primary_warscore, float scoreagainst_me, bool offer_from_attacker, bool concession, int32_t overall_po_value, int32_t my_po_target, int32_t target_personal_po_value, int32_t potential_peace_score_against, int32_t my_side_against_target, int32_t my_side_peace_cost, int32_t war_duration, bool contains_sq) |
bool | will_accept_peace_offer (sys::state &state, dcon::nation_id n, dcon::nation_id from, dcon::peace_offer_id p) |
bool | naval_supremacy (sys::state &state, dcon::nation_id n, dcon::nation_id target) |
void | make_war_decs (sys::state &state) |
void | update_budget (sys::state &state) |
void | remove_ai_data (sys::state &state, dcon::nation_id n) |
bool | unit_on_ai_control (sys::state &state, dcon::army_id a) |
void | update_ships (sys::state &state) |
void | build_ships (sys::state &state) |
dcon::province_id | get_home_port (sys::state &state, dcon::nation_id n) |
void | refresh_home_ports (sys::state &state) |
void | daily_cleanup (sys::state &state) |
bool | navy_needs_repair (sys::state &state, dcon::navy_id n) |
bool | naval_advantage (sys::state &state, dcon::nation_id n) |
void | send_fleet_home (sys::state &state, dcon::navy_id n, fleet_activity moving_status=fleet_activity::returning_to_base, fleet_activity at_base=fleet_activity::idle) |
bool | set_fleet_target (sys::state &state, dcon::nation_id n, dcon::province_id start, dcon::navy_id for_navy) |
void | unload_units_from_transport (sys::state &state, dcon::navy_id n) |
bool | merge_fleet (sys::state &state, dcon::navy_id n, dcon::province_id p, dcon::nation_id owner) |
void | pickup_idle_ships (sys::state &state) |
void | distribute_guards (sys::state &state, dcon::nation_id n) |
dcon::navy_id | find_transport_fleet (sys::state &state, dcon::nation_id controller) |
void | move_idle_guards (sys::state &state) |
void | update_naval_transport (sys::state &state) |
bool | army_ready_for_battle (sys::state &state, dcon::nation_id n, dcon::army_id a) |
void | gather_to_battle (sys::state &state, dcon::nation_id n, dcon::province_id p) |
float | estimate_balanced_composition_factor (sys::state &state, dcon::army_id a) |
float | estimate_army_defensive_strength (sys::state &state, dcon::army_id a) |
float | estimate_army_offensive_strength (sys::state &state, dcon::army_id a) |
float | estimate_enemy_defensive_force (sys::state &state, dcon::province_id target, dcon::nation_id by) |
void | assign_targets (sys::state &state, dcon::nation_id n) |
void | make_attacks (sys::state &state) |
void | make_defense (sys::state &state) |
void | move_gathered_attackers (sys::state &state) |
void | update_land_constructions (sys::state &state) |
void | new_units_and_merging (sys::state &state) |
void | general_ai_unit_tick (sys::state &state) |
float | estimate_rebel_strength (sys::state &state, dcon::province_id p) |
Variables | |
constexpr float | ally_overestimate = 2.f |
|
strong |
Enumerator | |
---|---|
unspecified | |
on_guard | |
attacking | |
merging | |
transport_guard | |
transport_attack | |
attack_gathered | |
attack_transport |
Definition at line 622 of file constants.hpp.
|
strong |
Enumerator | |
---|---|
unspecified | |
boarding | |
transporting | |
returning_to_base | |
attacking | |
merging | |
idle | |
unloading | |
failed_transport |
Definition at line 610 of file constants.hpp.
|
strong |
void ai::add_free_ai_cbs_to_war | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::war_id | w | ||
) |
void ai::add_gw_goals | ( | sys::state & | state | ) |
void ai::add_wg_to_great_war | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::war_id | w | ||
) |
bool ai::ai_can_appoint_political_party | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
bool ai::ai_is_close_enough | ( | sys::state & | state, |
dcon::nation_id | target, | ||
dcon::nation_id | from | ||
) |
bool ai::ai_offer_cb | ( | sys::state & | state, |
dcon::cb_type_id | t | ||
) |
bool ai::ai_will_accept_alliance | ( | sys::state & | state, |
dcon::nation_id | target, | ||
dcon::nation_id | from | ||
) |
bool ai::ai_will_grant_access | ( | sys::state & | state, |
dcon::nation_id | target, | ||
dcon::nation_id | from | ||
) |
bool ai::army_ready_for_battle | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::army_id | a | ||
) |
void ai::assign_targets | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
void ai::build_ships | ( | sys::state & | state | ) |
void ai::civilize | ( | sys::state & | state | ) |
void ai::daily_cleanup | ( | sys::state & | state | ) |
void ai::distribute_guards | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
float ai::estimate_additional_offensive_strength | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::nation_id | target | ||
) |
float ai::estimate_army_defensive_strength | ( | sys::state & | state, |
dcon::army_id | a | ||
) |
float ai::estimate_army_offensive_strength | ( | sys::state & | state, |
dcon::army_id | a | ||
) |
float ai::estimate_balanced_composition_factor | ( | sys::state & | state, |
dcon::army_id | a | ||
) |
crisis_str ai::estimate_crisis_str | ( | sys::state & | state | ) |
float ai::estimate_defensive_strength | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
float ai::estimate_enemy_defensive_force | ( | sys::state & | state, |
dcon::province_id | target, | ||
dcon::nation_id | by | ||
) |
float ai::estimate_pop_party_support | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::political_party_id | pid | ||
) |
float ai::estimate_rebel_strength | ( | sys::state & | state, |
dcon::province_id | p | ||
) |
float ai::estimate_strength | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
void ai::explain_ai_access_reasons | ( | sys::state & | state, |
dcon::nation_id | target, | ||
text::layout_base & | contents, | ||
int32_t | indent | ||
) |
void ai::explain_ai_alliance_reasons | ( | sys::state & | state, |
dcon::nation_id | target, | ||
text::layout_base & | contents, | ||
int32_t | indent | ||
) |
dcon::navy_id ai::find_transport_fleet | ( | sys::state & | state, |
dcon::nation_id | controller | ||
) |
void ai::form_alliances | ( | sys::state & | state | ) |
void ai::gather_to_battle | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::province_id | p | ||
) |
void ai::general_ai_unit_tick | ( | sys::state & | state | ) |
void ai::get_desired_factory_types | ( | sys::state & | state, |
dcon::nation_id | nid, | ||
std::vector< dcon::factory_type_id > & | desired_types | ||
) |
dcon::province_id ai::get_home_port | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
bool ai::has_cores_occupied | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
void ai::identify_focuses | ( | sys::state & | state | ) |
void ai::initialize_ai_tech_weights | ( | sys::state & | state | ) |
void ai::make_attacks | ( | sys::state & | state | ) |
void ai::make_defense | ( | sys::state & | state | ) |
void ai::make_peace_offers | ( | sys::state & | state | ) |
void ai::make_war_decs | ( | sys::state & | state | ) |
bool ai::merge_fleet | ( | sys::state & | state, |
dcon::navy_id | n, | ||
dcon::province_id | p, | ||
dcon::nation_id | owner | ||
) |
void ai::move_gathered_attackers | ( | sys::state & | state | ) |
void ai::move_idle_guards | ( | sys::state & | state | ) |
bool ai::naval_advantage | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
bool ai::naval_supremacy | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::nation_id | target | ||
) |
bool ai::navy_needs_repair | ( | sys::state & | state, |
dcon::navy_id | n | ||
) |
void ai::new_units_and_merging | ( | sys::state & | state | ) |
void ai::perform_influence_actions | ( | sys::state & | state | ) |
dcon::cb_type_id ai::pick_fabrication_type | ( | sys::state & | state, |
dcon::nation_id | from, | ||
dcon::nation_id | target | ||
) |
dcon::cb_type_id ai::pick_gw_extra_cb_type | ( | sys::state & | state, |
dcon::nation_id | from, | ||
dcon::nation_id | target | ||
) |
dcon::nation_id ai::pick_gw_target | ( | sys::state & | state, |
dcon::nation_id | from, | ||
dcon::war_id | w, | ||
bool | is_attacker | ||
) |
void ai::pickup_idle_ships | ( | sys::state & | state | ) |
void ai::place_instance_in_result | ( | sys::state & | state, |
std::vector< possible_cb > & | result, | ||
dcon::nation_id | n, | ||
dcon::nation_id | target, | ||
dcon::cb_type_id | cb, | ||
std::vector< dcon::state_instance_id > const & | target_states | ||
) |
void ai::place_instance_in_result_war | ( | sys::state & | state, |
std::vector< possible_cb > & | result, | ||
dcon::nation_id | n, | ||
dcon::nation_id | target, | ||
dcon::war_id | w, | ||
dcon::cb_type_id | cb, | ||
std::vector< dcon::state_instance_id > const & | target_states | ||
) |
void ai::prune_alliances | ( | sys::state & | state | ) |
void ai::refresh_home_ports | ( | sys::state & | state | ) |
void ai::remove_ai_data | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
void ai::send_fleet_home | ( | sys::state & | state, |
dcon::navy_id | n, | ||
fleet_activity | moving_status = fleet_activity::returning_to_base , |
||
fleet_activity | at_base = fleet_activity::idle |
||
) |
bool ai::set_fleet_target | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::province_id | start, | ||
dcon::navy_id | for_navy | ||
) |
void ai::sort_avilable_cbs | ( | std::vector< possible_cb > & | result, |
sys::state & | state, | ||
dcon::nation_id | n, | ||
dcon::war_id | w | ||
) |
void ai::sort_avilable_declaration_cbs | ( | std::vector< possible_cb > & | result, |
sys::state & | state, | ||
dcon::nation_id | n, | ||
dcon::nation_id | target | ||
) |
void ai::state_target_list | ( | std::vector< dcon::state_instance_id > & | result, |
sys::state & | state, | ||
dcon::nation_id | for_nation, | ||
dcon::nation_id | within | ||
) |
void ai::take_ai_decisions | ( | sys::state & | state | ) |
void ai::take_reforms | ( | sys::state & | state | ) |
bool ai::unit_on_ai_control | ( | sys::state & | state, |
dcon::army_id | a | ||
) |
void ai::unload_units_from_transport | ( | sys::state & | state, |
dcon::navy_id | n | ||
) |
void ai::update_ai_colonial_investment | ( | sys::state & | state | ) |
void ai::update_ai_colony_starting | ( | sys::state & | state | ) |
void ai::update_ai_econ_construction | ( | sys::state & | state | ) |
void ai::update_ai_general_status | ( | sys::state & | state | ) |
void ai::update_ai_research | ( | sys::state & | state | ) |
void ai::update_ai_ruling_party | ( | sys::state & | state | ) |
void ai::update_budget | ( | sys::state & | state | ) |
void ai::update_cb_fabrication | ( | sys::state & | state | ) |
void ai::update_crisis_leaders | ( | sys::state & | state | ) |
void ai::update_focuses | ( | sys::state & | state | ) |
void ai::update_influence_priorities | ( | sys::state & | state | ) |
void ai::update_land_constructions | ( | sys::state & | state | ) |
void ai::update_naval_transport | ( | sys::state & | state | ) |
void ai::update_ships | ( | sys::state & | state | ) |
void ai::update_war_intervention | ( | sys::state & | state | ) |
void ai::upgrade_colonies | ( | sys::state & | state | ) |
bool ai::valid_construction_target | ( | sys::state & | state, |
dcon::nation_id | from, | ||
dcon::nation_id | target | ||
) |
bool ai::will_accept_crisis_peace_offer | ( | sys::state & | state, |
dcon::nation_id | to, | ||
bool | is_concession, | ||
bool | missing_wg | ||
) |
bool ai::will_accept_crisis_peace_offer | ( | sys::state & | state, |
dcon::nation_id | to, | ||
dcon::peace_offer_id | peace | ||
) |
bool ai::will_accept_peace_offer | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::nation_id | from, | ||
dcon::peace_offer_id | p | ||
) |
bool ai::will_accept_peace_offer_value | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::nation_id | from, | ||
dcon::nation_id | prime_attacker, | ||
dcon::nation_id | prime_defender, | ||
float | primary_warscore, | ||
float | scoreagainst_me, | ||
bool | offer_from_attacker, | ||
bool | concession, | ||
int32_t | overall_po_value, | ||
int32_t | my_po_target, | ||
int32_t | target_personal_po_value, | ||
int32_t | potential_peace_score_against, | ||
int32_t | my_side_against_target, | ||
int32_t | my_side_peace_cost, | ||
int32_t | war_duration, | ||
bool | contains_sq | ||
) |
bool ai::will_be_crisis_primary_attacker | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
bool ai::will_be_crisis_primary_defender | ( | sys::state & | state, |
dcon::nation_id | n | ||
) |
bool ai::will_join_crisis_with_offer | ( | sys::state & | state, |
dcon::nation_id | n, | ||
sys::crisis_join_offer const & | offer | ||
) |
bool ai::will_join_war | ( | sys::state & | state, |
dcon::nation_id | n, | ||
dcon::war_id | w, | ||
bool | as_attacker | ||
) |