Project Alice
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ai Namespace Reference

Classes

struct  classified_province
 
struct  crisis_str
 
struct  possible_cb
 

Enumerations

enum class  province_class : uint8_t {
  interior = 0 , coast = 1 , low_priority_border = 2 , border = 3 ,
  threat_border = 4 , hostile_border = 5 , count = 6
}
 
enum class  fleet_activity {
  unspecified = 0 , boarding = 1 , transporting = 2 , returning_to_base = 3 ,
  attacking = 4 , merging = 5 , idle = 6 , unloading = 7 ,
  failed_transport = 8
}
 
enum class  army_activity {
  unspecified = 0 , on_guard = 1 , attacking = 2 , merging = 3 ,
  transport_guard = 4 , transport_attack = 5 , attack_gathered = 7 , attack_transport = 8
}
 

Functions

float estimate_strength (sys::state &state, dcon::nation_id n)
 
float estimate_defensive_strength (sys::state &state, dcon::nation_id n)
 
float estimate_additional_offensive_strength (sys::state &state, dcon::nation_id n, dcon::nation_id target)
 
void update_ai_general_status (sys::state &state)
 
void form_alliances (sys::state &state)
 
void prune_alliances (sys::state &state)
 
bool ai_is_close_enough (sys::state &state, dcon::nation_id target, dcon::nation_id from)
 
bool ai_will_accept_alliance (sys::state &state, dcon::nation_id target, dcon::nation_id from)
 
void explain_ai_alliance_reasons (sys::state &state, dcon::nation_id target, text::layout_base &contents, int32_t indent)
 
bool ai_will_grant_access (sys::state &state, dcon::nation_id target, dcon::nation_id from)
 
void explain_ai_access_reasons (sys::state &state, dcon::nation_id target, text::layout_base &contents, int32_t indent)
 
void update_ai_research (sys::state &state)
 
void initialize_ai_tech_weights (sys::state &state)
 
void update_influence_priorities (sys::state &state)
 
void perform_influence_actions (sys::state &state)
 
void identify_focuses (sys::state &state)
 
void update_focuses (sys::state &state)
 
void take_ai_decisions (sys::state &state)
 
float estimate_pop_party_support (sys::state &state, dcon::nation_id n, dcon::political_party_id pid)
 
bool ai_can_appoint_political_party (sys::state &state, dcon::nation_id n)
 
void update_ai_ruling_party (sys::state &state)
 
void get_desired_factory_types (sys::state &state, dcon::nation_id nid, std::vector< dcon::factory_type_id > &desired_types)
 
void update_ai_econ_construction (sys::state &state)
 
void update_ai_colonial_investment (sys::state &state)
 
void update_ai_colony_starting (sys::state &state)
 
void upgrade_colonies (sys::state &state)
 
void civilize (sys::state &state)
 
void take_reforms (sys::state &state)
 
bool will_be_crisis_primary_attacker (sys::state &state, dcon::nation_id n)
 
bool will_be_crisis_primary_defender (sys::state &state, dcon::nation_id n)
 
crisis_str estimate_crisis_str (sys::state &state)
 
bool will_join_crisis_with_offer (sys::state &state, dcon::nation_id n, sys::crisis_join_offer const &offer)
 
bool ai_offer_cb (sys::state &state, dcon::cb_type_id t)
 
void state_target_list (std::vector< dcon::state_instance_id > &result, sys::state &state, dcon::nation_id for_nation, dcon::nation_id within)
 
void update_crisis_leaders (sys::state &state)
 
bool will_accept_crisis_peace_offer (sys::state &state, dcon::nation_id to, bool is_concession, bool missing_wg)
 
bool will_accept_crisis_peace_offer (sys::state &state, dcon::nation_id to, dcon::peace_offer_id peace)
 
void update_war_intervention (sys::state &state)
 
dcon::cb_type_id pick_fabrication_type (sys::state &state, dcon::nation_id from, dcon::nation_id target)
 
bool valid_construction_target (sys::state &state, dcon::nation_id from, dcon::nation_id target)
 
void update_cb_fabrication (sys::state &state)
 
bool will_join_war (sys::state &state, dcon::nation_id n, dcon::war_id w, bool as_attacker)
 
void place_instance_in_result_war (sys::state &state, std::vector< possible_cb > &result, dcon::nation_id n, dcon::nation_id target, dcon::war_id w, dcon::cb_type_id cb, std::vector< dcon::state_instance_id > const &target_states)
 
void sort_avilable_cbs (std::vector< possible_cb > &result, sys::state &state, dcon::nation_id n, dcon::war_id w)
 
void place_instance_in_result (sys::state &state, std::vector< possible_cb > &result, dcon::nation_id n, dcon::nation_id target, dcon::cb_type_id cb, std::vector< dcon::state_instance_id > const &target_states)
 
void sort_avilable_declaration_cbs (std::vector< possible_cb > &result, sys::state &state, dcon::nation_id n, dcon::nation_id target)
 
void add_free_ai_cbs_to_war (sys::state &state, dcon::nation_id n, dcon::war_id w)
 
dcon::cb_type_id pick_gw_extra_cb_type (sys::state &state, dcon::nation_id from, dcon::nation_id target)
 
dcon::nation_id pick_gw_target (sys::state &state, dcon::nation_id from, dcon::war_id w, bool is_attacker)
 
void add_wg_to_great_war (sys::state &state, dcon::nation_id n, dcon::war_id w)
 
void add_gw_goals (sys::state &state)
 
bool has_cores_occupied (sys::state &state, dcon::nation_id n)
 
void make_peace_offers (sys::state &state)
 
bool will_accept_peace_offer_value (sys::state &state, dcon::nation_id n, dcon::nation_id from, dcon::nation_id prime_attacker, dcon::nation_id prime_defender, float primary_warscore, float scoreagainst_me, bool offer_from_attacker, bool concession, int32_t overall_po_value, int32_t my_po_target, int32_t target_personal_po_value, int32_t potential_peace_score_against, int32_t my_side_against_target, int32_t my_side_peace_cost, int32_t war_duration, bool contains_sq)
 
bool will_accept_peace_offer (sys::state &state, dcon::nation_id n, dcon::nation_id from, dcon::peace_offer_id p)
 
bool naval_supremacy (sys::state &state, dcon::nation_id n, dcon::nation_id target)
 
void make_war_decs (sys::state &state)
 
void update_budget (sys::state &state)
 
void remove_ai_data (sys::state &state, dcon::nation_id n)
 
bool unit_on_ai_control (sys::state &state, dcon::army_id a)
 
void update_ships (sys::state &state)
 
void build_ships (sys::state &state)
 
dcon::province_id get_home_port (sys::state &state, dcon::nation_id n)
 
void refresh_home_ports (sys::state &state)
 
void daily_cleanup (sys::state &state)
 
bool navy_needs_repair (sys::state &state, dcon::navy_id n)
 
bool naval_advantage (sys::state &state, dcon::nation_id n)
 
void send_fleet_home (sys::state &state, dcon::navy_id n, fleet_activity moving_status=fleet_activity::returning_to_base, fleet_activity at_base=fleet_activity::idle)
 
bool set_fleet_target (sys::state &state, dcon::nation_id n, dcon::province_id start, dcon::navy_id for_navy)
 
void unload_units_from_transport (sys::state &state, dcon::navy_id n)
 
bool merge_fleet (sys::state &state, dcon::navy_id n, dcon::province_id p, dcon::nation_id owner)
 
void pickup_idle_ships (sys::state &state)
 
void distribute_guards (sys::state &state, dcon::nation_id n)
 
dcon::navy_id find_transport_fleet (sys::state &state, dcon::nation_id controller)
 
void move_idle_guards (sys::state &state)
 
void update_naval_transport (sys::state &state)
 
bool army_ready_for_battle (sys::state &state, dcon::nation_id n, dcon::army_id a)
 
void gather_to_battle (sys::state &state, dcon::nation_id n, dcon::province_id p)
 
float estimate_balanced_composition_factor (sys::state &state, dcon::army_id a)
 
float estimate_army_defensive_strength (sys::state &state, dcon::army_id a)
 
float estimate_army_offensive_strength (sys::state &state, dcon::army_id a)
 
float estimate_enemy_defensive_force (sys::state &state, dcon::province_id target, dcon::nation_id by)
 
void assign_targets (sys::state &state, dcon::nation_id n)
 
void make_attacks (sys::state &state)
 
void make_defense (sys::state &state)
 
void move_gathered_attackers (sys::state &state)
 
void update_land_constructions (sys::state &state)
 
void new_units_and_merging (sys::state &state)
 
void general_ai_unit_tick (sys::state &state)
 
float estimate_rebel_strength (sys::state &state, dcon::province_id p)
 

Variables

constexpr float ally_overestimate = 2.f
 

Enumeration Type Documentation

◆ army_activity

enum class ai::army_activity
strong
Enumerator
unspecified 
on_guard 
attacking 
merging 
transport_guard 
transport_attack 
attack_gathered 
attack_transport 

Definition at line 622 of file constants.hpp.

◆ fleet_activity

enum class ai::fleet_activity
strong
Enumerator
unspecified 
boarding 
transporting 
returning_to_base 
attacking 
merging 
idle 
unloading 
failed_transport 

Definition at line 610 of file constants.hpp.

◆ province_class

enum class ai::province_class : uint8_t
strong
Enumerator
interior 
coast 
low_priority_border 
border 
threat_border 
hostile_border 
count 

Definition at line 3938 of file ai.cpp.

Function Documentation

◆ add_free_ai_cbs_to_war()

void ai::add_free_ai_cbs_to_war ( sys::state state,
dcon::nation_id  n,
dcon::war_id  w 
)

Definition at line 2507 of file ai.cpp.

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◆ add_gw_goals()

void ai::add_gw_goals ( sys::state state)

Definition at line 2630 of file ai.cpp.

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◆ add_wg_to_great_war()

void ai::add_wg_to_great_war ( sys::state state,
dcon::nation_id  n,
dcon::war_id  w 
)

Definition at line 2588 of file ai.cpp.

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◆ ai_can_appoint_political_party()

bool ai::ai_can_appoint_political_party ( sys::state state,
dcon::nation_id  n 
)

Definition at line 857 of file ai.cpp.

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◆ ai_is_close_enough()

bool ai::ai_is_close_enough ( sys::state state,
dcon::nation_id  target,
dcon::nation_id  from 
)

Definition at line 243 of file ai.cpp.

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◆ ai_offer_cb()

bool ai::ai_offer_cb ( sys::state state,
dcon::cb_type_id  t 
)

Definition at line 1609 of file ai.cpp.

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◆ ai_will_accept_alliance()

bool ai::ai_will_accept_alliance ( sys::state state,
dcon::nation_id  target,
dcon::nation_id  from 
)

Definition at line 275 of file ai.cpp.

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◆ ai_will_grant_access()

bool ai::ai_will_grant_access ( sys::state state,
dcon::nation_id  target,
dcon::nation_id  from 
)

Definition at line 343 of file ai.cpp.

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◆ army_ready_for_battle()

bool ai::army_ready_for_battle ( sys::state state,
dcon::nation_id  n,
dcon::army_id  a 
)

Definition at line 4330 of file ai.cpp.

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◆ assign_targets()

void ai::assign_targets ( sys::state state,
dcon::nation_id  n 
)

Definition at line 4515 of file ai.cpp.

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◆ build_ships()

void ai::build_ships ( sys::state state)

Definition at line 3392 of file ai.cpp.

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◆ civilize()

void ai::civilize ( sys::state state)

Definition at line 1393 of file ai.cpp.

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◆ daily_cleanup()

void ai::daily_cleanup ( sys::state state)

Definition at line 3563 of file ai.cpp.

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◆ distribute_guards()

void ai::distribute_guards ( sys::state state,
dcon::nation_id  n 
)

Definition at line 3953 of file ai.cpp.

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◆ estimate_additional_offensive_strength()

float ai::estimate_additional_offensive_strength ( sys::state state,
dcon::nation_id  n,
dcon::nation_id  target 
)

Definition at line 37 of file ai.cpp.

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◆ estimate_army_defensive_strength()

float ai::estimate_army_defensive_strength ( sys::state state,
dcon::army_id  a 
)

Definition at line 4430 of file ai.cpp.

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◆ estimate_army_offensive_strength()

float ai::estimate_army_offensive_strength ( sys::state state,
dcon::army_id  a 
)

Definition at line 4461 of file ai.cpp.

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◆ estimate_balanced_composition_factor()

float ai::estimate_balanced_composition_factor ( sys::state state,
dcon::army_id  a 
)

Definition at line 4391 of file ai.cpp.

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◆ estimate_crisis_str()

crisis_str ai::estimate_crisis_str ( sys::state state)

Definition at line 1562 of file ai.cpp.

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◆ estimate_defensive_strength()

float ai::estimate_defensive_strength ( sys::state state,
dcon::nation_id  n 
)

Definition at line 22 of file ai.cpp.

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◆ estimate_enemy_defensive_force()

float ai::estimate_enemy_defensive_force ( sys::state state,
dcon::province_id  target,
dcon::nation_id  by 
)

Definition at line 4487 of file ai.cpp.

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◆ estimate_pop_party_support()

float ai::estimate_pop_party_support ( sys::state state,
dcon::nation_id  n,
dcon::political_party_id  pid 
)

Definition at line 845 of file ai.cpp.

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◆ estimate_rebel_strength()

float ai::estimate_rebel_strength ( sys::state state,
dcon::province_id  p 
)

Definition at line 5276 of file ai.cpp.

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◆ estimate_strength()

float ai::estimate_strength ( sys::state state,
dcon::nation_id  n 
)

Definition at line 15 of file ai.cpp.

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◆ explain_ai_access_reasons()

void ai::explain_ai_access_reasons ( sys::state state,
dcon::nation_id  target,
text::layout_base contents,
int32_t  indent 
)

Definition at line 363 of file ai.cpp.

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◆ explain_ai_alliance_reasons()

void ai::explain_ai_alliance_reasons ( sys::state state,
dcon::nation_id  target,
text::layout_base contents,
int32_t  indent 
)

Definition at line 324 of file ai.cpp.

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◆ find_transport_fleet()

dcon::navy_id ai::find_transport_fleet ( sys::state state,
dcon::nation_id  controller 
)

Definition at line 4109 of file ai.cpp.

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◆ form_alliances()

void ai::form_alliances ( sys::state state)

Definition at line 150 of file ai.cpp.

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◆ gather_to_battle()

void ai::gather_to_battle ( sys::state state,
dcon::nation_id  n,
dcon::province_id  p 
)

Definition at line 4346 of file ai.cpp.

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◆ general_ai_unit_tick()

void ai::general_ai_unit_tick ( sys::state state)

Definition at line 5245 of file ai.cpp.

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◆ get_desired_factory_types()

void ai::get_desired_factory_types ( sys::state state,
dcon::nation_id  nid,
std::vector< dcon::factory_type_id > &  desired_types 
)

Definition at line 904 of file ai.cpp.

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◆ get_home_port()

dcon::province_id ai::get_home_port ( sys::state state,
dcon::nation_id  n 
)

Definition at line 3535 of file ai.cpp.

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◆ has_cores_occupied()

bool ai::has_cores_occupied ( sys::state state,
dcon::nation_id  n 
)

Definition at line 2642 of file ai.cpp.

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◆ identify_focuses()

void ai::identify_focuses ( sys::state state)

Definition at line 637 of file ai.cpp.

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◆ initialize_ai_tech_weights()

void ai::initialize_ai_tech_weights ( sys::state state)

Definition at line 429 of file ai.cpp.

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◆ make_attacks()

void ai::make_attacks ( sys::state state)

Definition at line 4743 of file ai.cpp.

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◆ make_defense()

void ai::make_defense ( sys::state state)

Definition at line 4752 of file ai.cpp.

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◆ make_peace_offers()

void ai::make_peace_offers ( sys::state state)

Definition at line 2660 of file ai.cpp.

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◆ make_war_decs()

void ai::make_war_decs ( sys::state state)

Definition at line 2973 of file ai.cpp.

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◆ merge_fleet()

bool ai::merge_fleet ( sys::state state,
dcon::navy_id  n,
dcon::province_id  p,
dcon::nation_id  owner 
)

Definition at line 3700 of file ai.cpp.

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◆ move_gathered_attackers()

void ai::move_gathered_attackers ( sys::state state)

Definition at line 4761 of file ai.cpp.

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◆ move_idle_guards()

void ai::move_idle_guards ( sys::state state)

Definition at line 4137 of file ai.cpp.

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◆ naval_advantage()

bool ai::naval_advantage ( sys::state state,
dcon::nation_id  n 
)

Definition at line 3590 of file ai.cpp.

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◆ naval_supremacy()

bool ai::naval_supremacy ( sys::state state,
dcon::nation_id  n,
dcon::nation_id  target 
)

Definition at line 2949 of file ai.cpp.

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◆ navy_needs_repair()

bool ai::navy_needs_repair ( sys::state state,
dcon::navy_id  n 
)

Definition at line 3568 of file ai.cpp.

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◆ new_units_and_merging()

void ai::new_units_and_merging ( sys::state state)

Definition at line 5135 of file ai.cpp.

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◆ perform_influence_actions()

void ai::perform_influence_actions ( sys::state state)

Definition at line 597 of file ai.cpp.

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◆ pick_fabrication_type()

dcon::cb_type_id ai::pick_fabrication_type ( sys::state state,
dcon::nation_id  from,
dcon::nation_id  target 
)

Definition at line 2080 of file ai.cpp.

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◆ pick_gw_extra_cb_type()

dcon::cb_type_id ai::pick_gw_extra_cb_type ( sys::state state,
dcon::nation_id  from,
dcon::nation_id  target 
)

Definition at line 2530 of file ai.cpp.

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◆ pick_gw_target()

dcon::nation_id ai::pick_gw_target ( sys::state state,
dcon::nation_id  from,
dcon::war_id  w,
bool  is_attacker 
)

Definition at line 2557 of file ai.cpp.

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◆ pickup_idle_ships()

void ai::pickup_idle_ships ( sys::state state)

Definition at line 3734 of file ai.cpp.

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◆ place_instance_in_result()

void ai::place_instance_in_result ( sys::state state,
std::vector< possible_cb > &  result,
dcon::nation_id  n,
dcon::nation_id  target,
dcon::cb_type_id  cb,
std::vector< dcon::state_instance_id > const &  target_states 
)

Definition at line 2375 of file ai.cpp.

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◆ place_instance_in_result_war()

void ai::place_instance_in_result_war ( sys::state state,
std::vector< possible_cb > &  result,
dcon::nation_id  n,
dcon::nation_id  target,
dcon::war_id  w,
dcon::cb_type_id  cb,
std::vector< dcon::state_instance_id > const &  target_states 
)

Definition at line 2231 of file ai.cpp.

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◆ prune_alliances()

void ai::prune_alliances ( sys::state state)

Definition at line 179 of file ai.cpp.

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◆ refresh_home_ports()

void ai::refresh_home_ports ( sys::state state)

Definition at line 3555 of file ai.cpp.

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◆ remove_ai_data()

void ai::remove_ai_data ( sys::state state,
dcon::nation_id  n 
)

Definition at line 3305 of file ai.cpp.

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◆ send_fleet_home()

void ai::send_fleet_home ( sys::state state,
dcon::navy_id  n,
fleet_activity  moving_status = fleet_activity::returning_to_base,
fleet_activity  at_base = fleet_activity::idle 
)

Definition at line 3602 of file ai.cpp.

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◆ set_fleet_target()

bool ai::set_fleet_target ( sys::state state,
dcon::nation_id  n,
dcon::province_id  start,
dcon::navy_id  for_navy 
)

Definition at line 3624 of file ai.cpp.

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◆ sort_avilable_cbs()

void ai::sort_avilable_cbs ( std::vector< possible_cb > &  result,
sys::state state,
dcon::nation_id  n,
dcon::war_id  w 
)

Definition at line 2322 of file ai.cpp.

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◆ sort_avilable_declaration_cbs()

void ai::sort_avilable_declaration_cbs ( std::vector< possible_cb > &  result,
sys::state state,
dcon::nation_id  n,
dcon::nation_id  target 
)

Definition at line 2457 of file ai.cpp.

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◆ state_target_list()

void ai::state_target_list ( std::vector< dcon::state_instance_id > &  result,
sys::state state,
dcon::nation_id  for_nation,
dcon::nation_id  within 
)

Definition at line 1622 of file ai.cpp.

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◆ take_ai_decisions()

void ai::take_ai_decisions ( sys::state state)

Definition at line 791 of file ai.cpp.

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◆ take_reforms()

void ai::take_reforms ( sys::state state)

Definition at line 1401 of file ai.cpp.

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◆ unit_on_ai_control()

bool ai::unit_on_ai_control ( sys::state state,
dcon::army_id  a 
)

Definition at line 3315 of file ai.cpp.

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◆ unload_units_from_transport()

void ai::unload_units_from_transport ( sys::state state,
dcon::navy_id  n 
)

Definition at line 3670 of file ai.cpp.

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◆ update_ai_colonial_investment()

void ai::update_ai_colonial_investment ( sys::state state)

Definition at line 1284 of file ai.cpp.

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◆ update_ai_colony_starting()

void ai::update_ai_colony_starting ( sys::state state)

Definition at line 1333 of file ai.cpp.

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◆ update_ai_econ_construction()

void ai::update_ai_econ_construction ( sys::state state)

Definition at line 965 of file ai.cpp.

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◆ update_ai_general_status()

void ai::update_ai_general_status ( sys::state state)

Definition at line 50 of file ai.cpp.

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◆ update_ai_research()

void ai::update_ai_research ( sys::state state)

Definition at line 367 of file ai.cpp.

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◆ update_ai_ruling_party()

void ai::update_ai_ruling_party ( sys::state state)

Definition at line 871 of file ai.cpp.

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◆ update_budget()

void ai::update_budget ( sys::state state)

Definition at line 3100 of file ai.cpp.

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◆ update_cb_fabrication()

void ai::update_cb_fabrication ( sys::state state)

Definition at line 2145 of file ai.cpp.

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◆ update_crisis_leaders()

void ai::update_crisis_leaders ( sys::state state)

Definition at line 1692 of file ai.cpp.

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◆ update_focuses()

void ai::update_focuses ( sys::state state)

Definition at line 656 of file ai.cpp.

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◆ update_influence_priorities()

void ai::update_influence_priorities ( sys::state state)

Definition at line 474 of file ai.cpp.

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◆ update_land_constructions()

void ai::update_land_constructions ( sys::state state)

Definition at line 4999 of file ai.cpp.

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◆ update_naval_transport()

void ai::update_naval_transport ( sys::state state)

Definition at line 4283 of file ai.cpp.

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◆ update_ships()

void ai::update_ships ( sys::state state)

Definition at line 3328 of file ai.cpp.

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◆ update_war_intervention()

void ai::update_war_intervention ( sys::state state)

Definition at line 2029 of file ai.cpp.

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◆ upgrade_colonies()

void ai::upgrade_colonies ( sys::state state)

Definition at line 1383 of file ai.cpp.

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◆ valid_construction_target()

bool ai::valid_construction_target ( sys::state state,
dcon::nation_id  from,
dcon::nation_id  target 
)

Definition at line 2109 of file ai.cpp.

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◆ will_accept_crisis_peace_offer() [1/2]

bool ai::will_accept_crisis_peace_offer ( sys::state state,
dcon::nation_id  to,
bool  is_concession,
bool  missing_wg 
)

Definition at line 1892 of file ai.cpp.

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◆ will_accept_crisis_peace_offer() [2/2]

bool ai::will_accept_crisis_peace_offer ( sys::state state,
dcon::nation_id  to,
dcon::peace_offer_id  peace 
)

Definition at line 1936 of file ai.cpp.

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◆ will_accept_peace_offer()

bool ai::will_accept_peace_offer ( sys::state state,
dcon::nation_id  n,
dcon::nation_id  from,
dcon::peace_offer_id  p 
)

Definition at line 2831 of file ai.cpp.

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◆ will_accept_peace_offer_value()

bool ai::will_accept_peace_offer_value ( sys::state state,
dcon::nation_id  n,
dcon::nation_id  from,
dcon::nation_id  prime_attacker,
dcon::nation_id  prime_defender,
float  primary_warscore,
float  scoreagainst_me,
bool  offer_from_attacker,
bool  concession,
int32_t  overall_po_value,
int32_t  my_po_target,
int32_t  target_personal_po_value,
int32_t  potential_peace_score_against,
int32_t  my_side_against_target,
int32_t  my_side_peace_cost,
int32_t  war_duration,
bool  contains_sq 
)

Definition at line 2754 of file ai.cpp.

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◆ will_be_crisis_primary_attacker()

bool ai::will_be_crisis_primary_attacker ( sys::state state,
dcon::nation_id  n 
)

Definition at line 1473 of file ai.cpp.

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◆ will_be_crisis_primary_defender()

bool ai::will_be_crisis_primary_defender ( sys::state state,
dcon::nation_id  n 
)

Definition at line 1514 of file ai.cpp.

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◆ will_join_crisis_with_offer()

bool ai::will_join_crisis_with_offer ( sys::state state,
dcon::nation_id  n,
sys::crisis_join_offer const &  offer 
)

Definition at line 1600 of file ai.cpp.

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◆ will_join_war()

bool ai::will_join_war ( sys::state state,
dcon::nation_id  n,
dcon::war_id  w,
bool  as_attacker 
)

Definition at line 2192 of file ai.cpp.

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Variable Documentation

◆ ally_overestimate

constexpr float ai::ally_overestimate = 2.f
inlineconstexpr

Definition at line 273 of file ai.cpp.