13 bool v = state.new_messages.try_emplace(std::move(m));
18 return state.world.nation_get_is_interesting(n);
#define assert(condition)
void post(sys::state &state, message &&m)
bool nation_is_interesting(sys::state &state, dcon::nation_id n)
Holds important data about the game world, state, and other data regarding windowing,...