#include "container_types.hpp"
#include "glew.h"
Go to the source code of this file.
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GLuint | ogl::get_texture_handle (sys::state &state, dcon::texture_id id, bool keep_data) |
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native_string | ogl::flag_type_to_name (sys::state &state, culture::flag_type type) |
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GLuint | ogl::get_flag_handle (sys::state &state, dcon::national_identity_id nat_id, culture::flag_type type) |
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GLuint | ogl::load_file_and_return_handle (native_string const &native_name, simple_fs::file_system const &fs, texture &asset_texture, bool keep_data) |
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GLuint | ogl::SOIL_direct_load_DDS_from_memory (unsigned char const *const buffer, uint32_t buffer_length, uint32_t &width, uint32_t &height, int soil_flags) |
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font_texture_result | ogl::make_font_texture (simple_fs::file &f) |
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◆ GLEW_STATIC