Project Alice
|
#include <algorithm>
#include <functional>
#include <thread>
#include "system_state.hpp"
#include "dcon_generated.hpp"
#include "map_modes.hpp"
#include "opengl_wrapper.hpp"
#include "window.hpp"
#include "gui_element_base.hpp"
#include "parsers_declarations.hpp"
#include "gui_console.hpp"
#include "gui_minimap.hpp"
#include "gui_unit_panel.hpp"
#include "gui_topbar.hpp"
#include "gui_province_window.hpp"
#include "gui_outliner_window.hpp"
#include "gui_event.hpp"
#include "gui_map_icons.hpp"
#include "gui_diplomacy_request_window.hpp"
#include "gui_message_window.hpp"
#include "gui_naval_combat.hpp"
#include "gui_land_combat.hpp"
#include "gui_chat_window.hpp"
#include "gui_state_select.hpp"
#include "gui_error_window.hpp"
#include "gui_diplomacy_request_topbar.hpp"
#include "map_tooltip.hpp"
#include "unit_tooltip.hpp"
#include "demographics.hpp"
#include "rebels.hpp"
#include "ai.hpp"
#include "effects.hpp"
#include "gui_leader_select.hpp"
#include "gui_nation_picker.hpp"
#include "gui_end_window.hpp"
#include "gui_map_legend.hpp"
#include "gui_unit_grid_box.hpp"
#include "blake2.h"
#include "fif_common.hpp"
Go to the source code of this file.
Classes | |
struct | sys::build_queue_data |
Namespaces | |
namespace | ui |
namespace | sys |
Macros | |
#define | US_SAVE(x) |
#define | US_LOAD(x) |
Functions | |
void | ui::create_in_game_windows (sys::state &state) |
void | sys::list_pop_types (sys::state &state, parsers::scenario_building_context &context) |
Variables | |
constexpr int32_t | sys::tooltip_width = 400 |
#define US_LOAD | ( | x | ) |
#define US_SAVE | ( | x | ) |