audio_instance & get_peace_sound(sys::state &state)
audio_instance & get_minor_event_sound(sys::state &state)
void pause_all(sys::state &state)
audio_instance & get_revolt_sound(sys::state &state)
audio_instance & get_hover_sound(sys::state &state)
void initialize_sound_system(sys::state &state)
audio_instance & get_tab_population_sound(sys::state &state)
void resume_all(sys::state &state)
audio_instance & get_tab_production_sound(sys::state &state)
audio_instance & get_army_built_sound(sys::state &state)
audio_instance & get_event_sound(sys::state &state)
audio_instance & get_decision_sound(sys::state &state)
audio_instance & get_tab_budget_sound(sys::state &state)
audio_instance & get_accept_sound(sys::state &state)
void play_next_track(sys::state &state)
void update_music_track(sys::state &state)
audio_instance & get_technology_finished_sound(sys::state &state)
void change_effect_volume(sys::state &state, float v)
audio_instance & get_enact_sound(sys::state &state)
audio_instance & get_declaration_of_war_sound(sys::state &state)
audio_instance & get_console_open_sound(sys::state &state)
audio_instance & get_console_close_sound(sys::state &state)
audio_instance & get_tab_technology_sound(sys::state &state)
void stop_music(sys::state &state)
audio_instance & get_delete_sound(sys::state &state)
audio_instance & get_unpause_sound(sys::state &state)
audio_instance & get_click_left_sound(sys::state &state)
void change_interface_volume(sys::state &state, float v)
audio_instance & get_random_land_battle_sound(sys::state &state)
audio_instance & get_click_right_sound(sys::state &state)
audio_instance & get_naval_base_built_sound(sys::state &state)
audio_instance & get_tab_politics_sound(sys::state &state)
audio_instance & get_major_event_sound(sys::state &state)
native_string get_current_track_name(sys::state &state)
audio_instance & get_random_province_select_sound(sys::state &state)
audio_instance & get_railroad_built_sound(sys::state &state)
audio_instance & get_navy_move_sound(sys::state &state)
void play_effect(sys::state &state, audio_instance &s, float volume)
audio_instance & get_random_naval_battle_sound(sys::state &state)
audio_instance & get_pause_sound(sys::state &state)
void play_previous_track(sys::state &state)
audio_instance & get_navy_select_sound(sys::state &state)
audio_instance & get_checkbox_sound(sys::state &state)
void start_music(sys::state &state, float v)
audio_instance & get_decline_sound(sys::state &state)
audio_instance & get_election_sound(sys::state &state)
audio_instance & get_navy_built_sound(sys::state &state)
void play_new_track(sys::state &state)
audio_instance & get_army_select_sound(sys::state &state)
audio_instance & get_fort_built_sound(sys::state &state)
void play_interface_sound(sys::state &state, audio_instance &s, float volume)
audio_instance & get_diplomatic_request_sound(sys::state &state)
audio_instance & get_chat_message_sound(sys::state &state)
audio_instance & get_tab_diplomacy_sound(sys::state &state)
audio_instance & get_click_sound(sys::state &state)
audio_instance & get_error_sound(sys::state &state)
audio_instance & get_subtab_sound(sys::state &state)
void change_music_volume(sys::state &state, float v)
audio_instance & get_autochoose_sound(sys::state &state)
audio_instance & get_factory_built_sound(sys::state &state)
audio_instance & get_army_move_sound(sys::state &state)
audio_instance & get_tab_military_sound(sys::state &state)
std::string native_string