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sound.hpp File Reference
#include <stdint.h>
#include "
sound_nix.hpp
"
Include dependency graph for sound.hpp:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Namespaces
namespace
sys
namespace
sound
Functions
void
sound::initialize_sound_system
(
sys::state
&state)
void
sound::change_effect_volume
(
sys::state
&state, float v)
void
sound::change_interface_volume
(
sys::state
&state, float v)
void
sound::change_music_volume
(
sys::state
&state, float v)
void
sound::play_effect
(
sys::state
&state, audio_instance &s, float volume)
void
sound::play_interface_sound
(
sys::state
&state, audio_instance &s, float volume)
void
sound::stop_music
(
sys::state
&state)
void
sound::start_music
(
sys::state
&state, float v)
void
sound::pause_all
(
sys::state
&state)
void
sound::resume_all
(
sys::state
&state)
void
sound::update_music_track
(
sys::state
&state)
void
sound::play_new_track
(
sys::state
&state)
void
sound::play_next_track
(
sys::state
&state)
void
sound::play_previous_track
(
sys::state
&state)
native_string
sound::get_current_track_name
(
sys::state
&state)
audio_instance &
sound::get_click_sound
(
sys::state
&state)
audio_instance &
sound::get_click_left_sound
(
sys::state
&state)
audio_instance &
sound::get_click_right_sound
(
sys::state
&state)
audio_instance &
sound::get_tab_budget_sound
(
sys::state
&state)
audio_instance &
sound::get_hover_sound
(
sys::state
&state)
audio_instance &
sound::get_checkbox_sound
(
sys::state
&state)
audio_instance &
sound::get_enact_sound
(
sys::state
&state)
audio_instance &
sound::get_subtab_sound
(
sys::state
&state)
audio_instance &
sound::get_delete_sound
(
sys::state
&state)
audio_instance &
sound::get_autochoose_sound
(
sys::state
&state)
audio_instance &
sound::get_tab_politics_sound
(
sys::state
&state)
audio_instance &
sound::get_tab_diplomacy_sound
(
sys::state
&state)
audio_instance &
sound::get_tab_military_sound
(
sys::state
&state)
audio_instance &
sound::get_tab_population_sound
(
sys::state
&state)
audio_instance &
sound::get_tab_production_sound
(
sys::state
&state)
audio_instance &
sound::get_tab_technology_sound
(
sys::state
&state)
audio_instance &
sound::get_army_select_sound
(
sys::state
&state)
audio_instance &
sound::get_army_move_sound
(
sys::state
&state)
audio_instance &
sound::get_navy_select_sound
(
sys::state
&state)
audio_instance &
sound::get_navy_move_sound
(
sys::state
&state)
audio_instance &
sound::get_error_sound
(
sys::state
&state)
audio_instance &
sound::get_peace_sound
(
sys::state
&state)
audio_instance &
sound::get_army_built_sound
(
sys::state
&state)
audio_instance &
sound::get_navy_built_sound
(
sys::state
&state)
audio_instance &
sound::get_declaration_of_war_sound
(
sys::state
&state)
audio_instance &
sound::get_technology_finished_sound
(
sys::state
&state)
audio_instance &
sound::get_factory_built_sound
(
sys::state
&state)
audio_instance &
sound::get_election_sound
(
sys::state
&state)
audio_instance &
sound::get_revolt_sound
(
sys::state
&state)
audio_instance &
sound::get_fort_built_sound
(
sys::state
&state)
audio_instance &
sound::get_railroad_built_sound
(
sys::state
&state)
audio_instance &
sound::get_naval_base_built_sound
(
sys::state
&state)
audio_instance &
sound::get_minor_event_sound
(
sys::state
&state)
audio_instance &
sound::get_major_event_sound
(
sys::state
&state)
audio_instance &
sound::get_decline_sound
(
sys::state
&state)
audio_instance &
sound::get_accept_sound
(
sys::state
&state)
audio_instance &
sound::get_diplomatic_request_sound
(
sys::state
&state)
audio_instance &
sound::get_chat_message_sound
(
sys::state
&state)
audio_instance &
sound::get_console_open_sound
(
sys::state
&state)
audio_instance &
sound::get_console_close_sound
(
sys::state
&state)
audio_instance &
sound::get_event_sound
(
sys::state
&state)
audio_instance &
sound::get_decision_sound
(
sys::state
&state)
audio_instance &
sound::get_pause_sound
(
sys::state
&state)
audio_instance &
sound::get_unpause_sound
(
sys::state
&state)
audio_instance &
sound::get_random_land_battle_sound
(
sys::state
&state)
audio_instance &
sound::get_random_naval_battle_sound
(
sys::state
&state)
audio_instance &
sound::get_random_province_select_sound
(
sys::state
&state)
src
sound
sound.hpp
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